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[WSA][WP8.1][UWP] Lightmaps causing some textures not to repeat on Windo...
To reproduce:1. Build and run attached project2. Notice that lightmaps are preventing detail textures from repeating Reproducible: 5... Read more
NormalMap Tiling not working on Mobile Bumped Diffuse shader
To reproduce:1. Open attached project ("794072.zip")2. Open "test" scene3. Select "New Material" material from the Assets folder4. C... Read more
[Animation] Game crashes during animation
This is reproducible w/o VR mode Happens here: Version 5.4.0b17 (a34abf3bb95e)Mon, 25 Apr 2016 10:57:32 GMTBranch: 5.4/release Does ... Read more
Standalone Input Module Touch Input Functioning like Mouse Pointer
StandaloneInputModule behaves differently to TouchInputModule on touch screen devices when processing touch input. StandaloneInputMo... Read more
[VR] Move Sprites-Default's shader and material to BuiltinResourcesExtra
They need to be moved to BuiltinResourcesExtra, so that the stereo single-pass check box will affect the shader. Read more
Selecting Camera in hierarchy w/ VR mode and Gizmos on produces artifacts
Steps to reproduce:1. Create new project2. Turn on VR mode3. Play the project4. Select camera from the hierarchy5. Turn on gizmos in... Read more
Rigidbody sitting on constrained rigidbody is constantly moving
Steps to reproduce:1. Open the attached project 'case_794215-Bug'2. Open the available scene3. Play scene4. Observe the cube in scen... Read more
Editor crashes when changing Anti-aliassing quickly
Reproduction steps: 1. Open the attached project with Unity 5.42. Run the only scene in the project3. The scene contains one script,... Read more
[Android] [GearVR] Shader alpha corruption on GearVR if Multithreaded Re...
To reproduce:1) Open attached project2) Build and run on GearVR-supporting device3) Tap the pad to see that the fade effect ever fli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
- Some buttons in the Burst Inspector window crop the button text from the left side making it unreadable when the window is smaller, and the window has to be almost fullscreen for the full button text to show
- Text in the Burst Inspector Left side panel overlaps/goes out of bounds when scrolling
- Multiple "Incompatible keyword states" or “Keyword state size mismatch (60 vs 59 keywords)“ Errors when opening the project