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Incorrect dependencies are displayed when "Check Scene to Addressable Du...
Reproduction steps:1. Open the attached project “AtlasTest.zip“2. In the Addressables Analyze window select the "Check Scene to Addr... Read more
Cannot create version-like folders when using AssetDatabase.CreateFolder...
Reproduction steps: Open the attached project Select GameObject > Create Folder and Some Assets Observe the created folder’s name... Read more
Supplied List Capacity is being checked instead of Count when calling Ar...
Reproduction steps:1. Open the attached project "My project (2)"2. Enter Play mode Expected result: There are no errors in the Conso... Read more
AssetBundle indeterminism caused by mesh streaming info
If the same mesh is used in 2 AssetBundles, the first time is streamed and second time it is not(used by vfx for instance). The seco... Read more
[iOS][Chrome] UI button stops working after opening new tab and going ba...
Reproduction steps:1. Download and open the attached "WebglUIButtonTest.zip" project2. Build the project for WebGL and deploy it to ... Read more
Articulation Body drifts when changing the Anchor Position values in the...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode Select the Child... Read more
[2D/3D Mobile Template] "Internal: Deleting an allocation" warning are t...
Steps to reproduce:1. Open 3D or 2D mobile template2. Enter Play Mode3. Observe the Console Actual Result: Warnings are thrown in th... Read more
Package Manager does not prompt to update package when GitHub repository...
Reproduction steps:1. Download the user’s package from this GitHub repository: https://github.com/smitdylan2001/com.devdunkstudio.me... Read more
Scene's ambient color turns black when scenes are switched using SceneMa...
To reproduce:1. Open the project “BugHunt2 Built-in”2. Enter Play mode3. Notice that in the Console the “Second” Scene’s Ambient col... Read more
A stain appears on the top bar when building a Heatmap
To reproduce:1. Open the project “FPSTest1 2021 LTS”2. Open the MiniProfiler window (Tools → MiniProfiler)3. Click on the “Build Hea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor