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Fixed

Fixed in 2021.3.28f1, 2022.3.3f1, 2023.1.1f1, 2023.2.0a15

Votes

0

Found in

2020.3.38f1

2021.3.8f1

2022.1.13f1

2022.2.0b4

2023.1.0a6

2023.2.0a1

Issue ID

UUM-12865

Regression

No

Rendered texture's overlay UI has a different size compared to the rendered texture in the Scene view

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How to reproduce:
1. Open the attached “CustomSRP” project
2. Select “Main Camera” in the Hierarchy
3. Resize the camera preview in the Scene view
4. Observe the camera preview

Expected result: The red panel is centered and scales correctly when resizing the preview window
Actual result: The red panel is not centered and moves when resizing the preview window

Reproducible with: 2020.3.38f1, 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a6

Reproducible on: Windows 10

Notes:
1. Same issue occurs when applying the “RenderTexture” target texture to the main camera
2. Correct functionality can be observed in the Game view

  1. Resolution Note (fix version 2023.2.0a15):

    Overlay UI rendering uses render-target resolution instead of the backbuffer resolution when appropriate.

  2. Resolution Note (fix version 2023.1.1f1):

    Fixes the UI rendering to use the render-target dimensions instead of the display buffer dimensions when calling ScriptableRenderContext.DrawUIOverlay from an SRP.

  3. Resolution Note (fix version 2022.3.3f1):

    Fixes the UI rendering to use the render-target dimensions instead of the display buffer dimensions when calling ScriptableRenderContext.DrawUIOverlay from an SRP.

  4. Resolution Note (fix version 2021.3.28f1):

    Fixed the UI rendering to use the render-target dimensions instead of the display buffer dimensions when calling ScriptableRenderContext.DrawUIOverlay from an SRP.

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