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Fixed in 2021.3.28f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0a15
Votes
0
Found in
2020.3.38f1
2021.3.8f1
2022.1.13f1
2022.2.0b4
2023.1.0a6
2023.2.0a1
Issue ID
UUM-12865
Regression
No
Rendered texture's overlay UI has a different size compared to the rendered texture in the Scene view
How to reproduce:
1. Open the attached “CustomSRP” project
2. Select “Main Camera” in the Hierarchy
3. Resize the camera preview in the Scene view
4. Observe the camera preview
Expected result: The red panel is centered and scales correctly when resizing the preview window
Actual result: The red panel is not centered and moves when resizing the preview window
Reproducible with: 2020.3.38f1, 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a6
Reproducible on: Windows 10
Notes:
1. Same issue occurs when applying the “RenderTexture” target texture to the main camera
2. Correct functionality can be observed in the Game view
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Resolution Note (fix version 2023.2):
Overlay UI rendering uses render-target resolution instead of the backbuffer resolution when appropriate.
Resolution Note (fix version 2023.1):
Fixes the UI rendering to use the render-target dimensions instead of the display buffer dimensions when calling ScriptableRenderContext.DrawUIOverlay from an SRP.
Resolution Note (fix version 2022.3):
Fixes the UI rendering to use the render-target dimensions instead of the display buffer dimensions when calling ScriptableRenderContext.DrawUIOverlay from an SRP.
Resolution Note (fix version 2021.3):
Fixed the UI rendering to use the render-target dimensions instead of the display buffer dimensions when calling ScriptableRenderContext.DrawUIOverlay from an SRP.