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Won't Fix

Votes

0

Found in

2020.3.38f1

2021.3.9f1

2022.1.14f1

2022.2.0b6

2023.1.0a9

2023.2.0a1

2023.3.0a3

Issue ID

UUM-12849

Regression

No

Sound artifacts are played when Audio GameObjects are spawned and deleted after use

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How to reproduce:
1. Open the attached project “SoundBug.zip“
2. Open the “SampleScene“ Scene
3. Enter the Play mode
4. Hold the left mouse button for ~5 seconds
5. Release the left mouse button

Expected result: The audio stop playing
Actual result: Sound artifacts are played after the audio stops playing

Reproducible with: 2020.3.38f1, 2021.3.9f1, 2022.1.14f1, 2022.2.0b6, 2023.1.0a9

Reproduced with: Windows 10 Enterprise, Windows 11 Home

Note: If the actual result is not reached repeat steps 4 and 5

  1. Resolution Note:

    Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it.
    Our current areas of focus include processing user feedback related to the recently-delivered Audio Random Container, as well as evolving other workflows. We know each case is different, so do please continue to log any issues you find, as well as provide general feedback on our roadmap page to help us prioritize.
    Roadmap: https://unity.com/roadmap/unity-platform/audio-video

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