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Text is masked when the Maskable property is disabled
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Select Text_CLAI... Read more
[TMP] [UGUI] Incorrectly calculating rect size when using <size> tag
Reproduction steps: 1. Open the attached project "TMP bug" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Observe the Ga... Read more
[TextMeshPro] Rich text format adds "color=brown” to text instead of cha...
How to reproduce: 1. Open the user’s attached “Brown Test.zip” project 2. Enter Play Mode 3. Observe the text at the top Expected r... Read more
Text Mesh Pro shows incorrect icon
1. What happened Text Mesh Pro shows incorrect icon 2. How can we reproduce it using the example you attached 1. Open the pro... Read more
Printed text of the TextMeshPro input field is missing the last symbol a...
How to reproduce: 1. Open the user’s attached “testdatapersistence.zip” project 2. Enter Play Mode 3. In the input field insert “tes... Read more
[TextMeshPro] Soft mask does not affect text when changing Softness
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play ... Read more
[WebGL] [Mobile] Keyboard doesn't pop-up on mobile in the WebGL Player w...
How to reproduce: 1. Open the "IN_68850" project 2. In the Build Settings select the WebGL Platform 3. Press Build 4. Host Build fol... Read more
Deleted symbols turn into square blocks when deleting them in a browser ...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open “Asset/Scenes/Broadcast.unity” Scene 3. Open Render Streaming W... Read more
[Android] Input Field caret does not move when pressing on a different s...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Build and run the Player (File > Build And Run) 3. In the Player, pr... Read more
Soft keyboard does not appear when focusing TextMeshPro InputField on a ...
How to reproduce: 1. Build the attached “keyboard.zip” project for the WebGL platform 2. Run the project on a mobile device 3. Fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project