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Gizmos toggle button in the Scene view lacks the two-state functionality...
Steps to reproduce: 1. Create a new project and open the SampleScene2. Navigate to the Scene view and click on the Gizmos button eit... Read more
[.NET 4.x] A script can't be loaded when a class derived from MonoBehavi...
Repro steps:1. Open QA attached project "repro_1072512"2. Open scene "0"3. Select "GameObject" in the Hierarchy4. Observe the Inspec... Read more
'Referenced script missing' warning occurs when frenquently invoke Resou...
When calling Resources.UnloadUnusedAssets and AssetBundle.LoadAssetAsync a lot in the game, sometimes there is 'Referenced script on... Read more
No warning is displayed next to Allow HDR flag in the camera component w...
Steps to reproduce: 1. Create a new project and open the SampleScene2. Navigate to Graphics Settings and uncheck "Use HDR" flags3. I... Read more
[Particle system] Particles with the Render alignment set to "Facing" ac...
Particles with the Render alignment set to "Facing" act incorrectly with directional lights. They take position into account when pr... Read more
[iOS] Xcode project building doesn't start when using 'Build & Run' in 2...
Steps to reproduce: 1. Open attached project (or create a new one and switch to iOS/AppleTV)2. 'Build & Run' the project3. Notic... Read more
Shadows are incorrectly computed when Shader modifies vertex positions
To reproduce: 1. Open the project (shadow_bug.zip)2. Open MainScene from the project3. Enable Material Animation Expected results: s... Read more
Strings are not fully read when "\0" null character is used
How to reproduce:1. Open the attached "TestFor1072468.zip"2. Run the SampleScene3. Observe the string length and its contents printe... Read more
Camera FOV tooltip does not reflect information based on what Axis is se...
Steps to reproduce:1. Create new project2. Check the Camera component FOV axis (should be vertical)3. Hover over Camera FOV and read... Read more
Resetting camera component to defaults does not reset the Camera FOV Axi...
Steps to reproduce:1. Open new project2. Check the Camera component field "FOV Axis" (Should be Vertical)3. Set it to Horizontal4. I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject