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NullReferenceException is thrown when hiding a GameObject while the Scen...
Reproduction steps:1. Open the attached '1425103-sample' project2. Open the 'SampleScene'3. Select any GameObject in the Hierarchy4.... Read more
Incorrect lightmapping when GameObjects have the same vertex position
Reproduction steps:1. Open the user's attached project2. Open "Scene"3. Open the Lighting window and click "Generate Lighting" Expec... Read more
CustomCollider2D does not update properly after call to SetCustomShape(s)
Steps to reproduce:1. Unzip and load the attached project "CC2D.Zip".2. Open the "SampleScene".3. Ensure that "Gizmos" are turned on... Read more
Unable to open any existing project from the Hub if Binding Key="4" elem...
Steps to reproduce:1. Open Hub2. Click Preferences > Licenses > Add > Get a free personal license3. Create an empty 3D proj... Read more
Unable to open any existing project from the Hub if Binding Key="4" elem...
Steps to reproduce:1. Open Hub2. Click Preferences > Licenses > Add > Get a free personal license3. Create an empty 3D proj... Read more
Script breakpoints in Rider don't trigger on IL2CPP builds with Script D...
How to reproduce:1. Open the user attached project (IL2CPP_Debug.zip)2. Make sure the Editor's External Script Editor is set to Ride... Read more
[HDRP] Sun lensflare incorrectly occluded in template
Version tested: 2022.2.0a13 + HDRP from trunk Steps to reproduce: 0) Create an HDRP template1) Walk into the interior parts and look... Read more
Shader.SetGlobalInteger does not work when used with Compute Shaders
Reproduction steps:1. Open the attached project "setGlobalInteger-bug.zip" and load Scene "SampleScene"2. Enter Play Mode3. Observe ... Read more
[Input System] [Android] Nintendo Switch Pro controller's inputs do not ...
Reproduction steps:1. Download and open the attached project: "SwitchProController_TriggerIssue.zip"2. Go to Edit > Build Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open