Search Issue Tracker

0
votes
Fixed

Unity runs out of memory when importing large text file(s)

Scene Management

-

Sep 09, 2016

-

Version/s: 5.4.0f3

Steps to reproduce:1. Open attached project2. Go to Assets->Import new asset3. Locate particles.txt(1.20GB) and import it-Crash R... Read more

0
votes
Fixed

Unity Test Tools include Mono.Cecil.dll which is already included in edi...

Scripting

-

Sep 09, 2016

-

Version/s: 5.5.0b2

Steps to reproduce: 1. Create new project2. Import Unity Test Tools package from asset store3. Notice error:error CS1703: An assembl... Read more

0
votes
Fixed

[Metal] Grabpass combined with image effects appears darker

iOS

-

Sep 08, 2016

-

Version/s: 5.4.1f1

Reproduction steps:1. Open the attached project.2. Build the "Main" scene using "Metal" graphics API- Notice the image.3. Repeat ste... Read more

0
votes
Fixed

Baking NavMesh again removes NavMesh data from Collaborate Server

Collab

-

Sep 08, 2016

-

Version/s: 5.4.0p2

Steps to reproduce:1. open User's project and upload it to the Collab server2. open Internet Browser and go to https://developer.clo... Read more

0
votes
Fixed

Vertical scrollbar jamming in the animation window

Animation

-

Sep 08, 2016

-

Version/s: 5.4.0f3

Changeset: 8a1a6d87e2b535bae057e3c6a7bd49ed8e413e3dBranch: 5.5/animation/dev Read more

0
votes
Fixed

[Compute] ComputeBuffers have to be manually Released/Disposed, otherwis...

Graphics - General

-

Sep 08, 2016

-

Version/s: 5.4.0f3

Current ComputeBuffer API requires user to manually Release or Dispose the buffer once done, otherwise depending on situation they g... Read more

0
votes
Fixed

Closing collab restore confirmation window by pressing X still restores ...

Collab

-

Sep 08, 2016

-

Version/s: 5.5.0b2

Steps to reproduce1. Download and open attached project2. Modify an asset3. Go to collab history window4. On any revision click "Res... Read more

0
votes
Fixed

[iOS] Using DepthTextureMode.Depth flag flips the view on iOS

iOS

-

Sep 08, 2016

-

Version/s: 5.4.0p4

Having two active cameras with a attached OnRenderImage() and setting their depthTextureMode with DepthTextureMode.Depth will result... Read more

0
votes
Fixed

[iOS] Crash in dynamic_bitset::reset_(size_type b) when stripping is tur...

iOS

-

Sep 08, 2016

-

Version/s: 5.4.0f3

To Reproduce: 1. Create an empty project and make sure stripping is turned off.2. Build to iOS, observe that the app crashes in "dyn... Read more

0
votes
Fixed

Transform values change slightly when duplicating nested prefabs that ha...

Assets Management

-

Sep 08, 2016

-

Version/s: 5.4.0f3

Repro steps:1. Open "case_830145-ZedPandemic (2).zip" project2. Load "test" scene3. Select all the prefabs who make up a square in t... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.