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[UWP] Building Unity project solution in Visual Studio is unsuccesfull i...
How to reproduce:1. Open the attached project2. In the Project view, double-click CsharpSevenScript.cs to open it in Visual Studio3.... Read more
[Android] Unity banner texture is grey when project is built from batchm...
Repro steps:1. Open QA attached project repro_11993102. Cd to the project directory and run build_apk.sh3. Install the built apk to ... Read more
[Mojave] Editor crashed on profiling::profiler::GetProfilerThreadID() wh...
How to reproduce:1a.) The project is created for the Android platform, make sure that you don't have this platform installed1b.) In ... Read more
[Perforce] Exception thrown when reloading Scene and an Object is select...
Reproduction steps:1. Open the project in "Test.zip" and open SampleScene2. Select any Object in Hierarchy3. Make sure Inspector Win... Read more
The reference to a prefab re-appears after clearing prefab references an...
To reproduce:1 Open attached project2. In Hierarchy choose Turret3. Open script "Turret" and comment "public GameObject bullet "4. S... Read more
[State Machine] Animation Blend does not occur when translating from "An...
Steps to reproduce:1. Open the attached project "Case_1204145"2. Open "Scene"3. Open Animator window4. In the Scene view Select "Cub... Read more
Button onClick list is not modified if the Target method's accessibility...
How to reproduce:1. Open the "SampleScene" scene in the attached "PrivateButtonRepro.zip" project2. Select "Button" GameObject in th... Read more
Keyword is discarded and error is thrown to the Console when shader keyw...
How to reproduce:1. Open the attached '1191820.zip' project2. Open 'NewSurfaceShader.shader' shader3. Notice that the number of keyw... Read more
SV_RenderTargetArrayIndex does not return values in Player when setting ...
How to reproduce:1. Open the "Render slice index test" Scene in the attached "1198097.zip" Unity project2. Build and run the Scene3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open