Search Issue Tracker
Fixed in 2022.1.X
Votes
1
Found in
2018.4
2019.2
2019.2.6f1
2019.3
2020.1
Issue ID
1204145
Regression
No
[State Machine] Animation Blend does not occur when translating from "Any State"
Steps to reproduce:
1. Open the attached project "Case_1204145"
2. Open "Scene"
3. Open Animator window
4. In the Scene view Select "Cube"
5. Enter Play mode
6. In the Animator window Under Layers select "Empty state Issue"
7. Under Parameters set "Anim1" to true
8. Switch "Anim2" to true while blending from "Any State " to "Cube_Anim1" hasn't finished
9. Notice that there is not blend
Expected results: Animation blend from "Any State" to any other state occurs when Animations are switched
Actual results: Animation blend from "Any State" does not occur when switching Animations
Reproducible with: 2018.4.14f1, 2019.2.16f1, 2019.3.0f2, 2020.1.0a16
Note: The project brakes in 2017.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Project fails to load when Virtual Artifacts are Corrupted
- Long scheduler times on main thread when using InstantiateAsync with a singular massive Prefab
- The project hangs upon opening it when importing the "discrete_rank2_vector_v2_0.onnx" file
- Opening the Look Dev hangs the Editor when the window is opened for the first time in the project or after deleting the Library folder
- Look Dev has blurry icons on 4k monitors
Add comment