Search Issue Tracker
Fixed in 2022.1.X
Votes
1
Found in
2018.4
2019.2
2019.2.6f1
2019.3
2020.1
Issue ID
1204145
Regression
No
[State Machine] Animation Blend does not occur when translating from "Any State"
Steps to reproduce:
1. Open the attached project "Case_1204145"
2. Open "Scene"
3. Open Animator window
4. In the Scene view Select "Cube"
5. Enter Play mode
6. In the Animator window Under Layers select "Empty state Issue"
7. Under Parameters set "Anim1" to true
8. Switch "Anim2" to true while blending from "Any State " to "Cube_Anim1" hasn't finished
9. Notice that there is not blend
Expected results: Animation blend from "Any State" to any other state occurs when Animations are switched
Actual results: Animation blend from "Any State" does not occur when switching Animations
Reproducible with: 2018.4.14f1, 2019.2.16f1, 2019.3.0f2, 2020.1.0a16
Note: The project brakes in 2017.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment