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[Terrain][Lightmap] Building lightmap for big terrain freezes editor
Steps to reproduce: 1. open users attached project 2. build lightmaps - starts using too much memory causing computer to be unusuab... Read more
Sprite tag reverts to 'blank' rather than None when selecting "Remove un...
1. import sprite and set to single mode 2. In packing tag create a new tag and hit enter: the new tag is visible 3. Now select "rem... Read more
[Scripting, Editor] Particle system stops playing in scene view if certa...
Steps to reproduce: 1. Open attached project's scene "Test". 2. Select "Particle System" - particles are not emitting. 3. Disable "T... Read more
Linux Bug Reporter text input fields ignore Num Lock state and do not al...
How to reproduce: 1. Create an open a new project 2. In the menu bar open the Bug Reporter by going to: Help > Report a Bug... 3. Ma... Read more
[Android] Unaccounted time in profiler
Steps to reproduce: 1) Create a new project 2) Switch platform to android 3) Make sure Bundle Identifier has been set up 4) Enable D... Read more
Search: "Saved Search Panel" section line moves separately from the sect...
Steps to reproduce: # Create a 2D project # Add any 2D game object for example "Capsule" # Go to "Window" menu and select "Sea... Read more
UWP Build & Run picks the wrong instance of Visual Studio to build when ...
How to reproduce: 1. Install Visual Studio 2022 with all the required components for UWP; 2. Install Visual Studio 2022 Preview with... Read more
[Android][URP][XR] Soft Shadows not working in the Player when using ARC...
Steps to reproduce: 1. Open the “IN-70214” project 2. Ensure that Soft Shadows are enabled in Assets/Settings/URP Renderer asset →... Read more
"Calculating asset hashes..." popup shows repeatedly
Steps: 1. Create new project, go to Asset Store, download and install Viking Village package from unity 2. Wait for import 3. After ... Read more
[Backport] "The asset has been scheduled for reimport" error message is ...
How to reproduce: 1. Open the attached "1362268.zip" project 2. In the "Assets" folder right click on the "Fonts" folder 3. Select R... Read more
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