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[Mac] [Shader] Importing Tessellation shaders on mac with metal graphic...
Steps To Reproduce: 1. Create a Project 2. Import the attached Unity Package 3. Import 'Standard Assets' Expected Result: The pac... Read more
[Improved prefabs] Joint prefab loses all data when its prefab is delete...
A joint prefab which is applied as an override to another prefab loses all data when its prefab is deleted from the project. Refer t... Read more
[Timeline] NullReferenceException occurs on selecting SignalEmitter pres...
NullReferenceException occurs on selecting SignalEmitter preset asset. Steps to repro: 1. Open the attached project. 2. Windows > S... Read more
[UWP] Japanese IME is disabled in app
Steps to reproduce: 1. Enable the Japanese language in windows 2. Download 1158262_repro.zip project 3. Switch platform to UWP and b... Read more
[Improved prefabs] "Dangling components have unfulfilled dependencies" e...
"Dangling components have unfulfilled dependencies" exception thrown on applying joint component as an override to a gameObject alre... Read more
Button colors are not correct when you disable then re-enable the button...
Button script colours are not correct when you disable then re-enable the button image component. Steps to reproduce. - Open Uni... Read more
[HDRP] Object Motion Vectors are only shown in Game view
Steps to reproduce: 1. Open attached project 2. Open 08_MotionVectors scene 3. Play the scene 4. Go to Window -> Analysis -> Render ... Read more
[Timeline] Maximizing track from inspector throws null reference excepti...
Maximizing track from inspector throws null reference exception and maximized window shows no data. Steps to Repro: 1. Create a new... Read more
Incorrect mouse cursor in source selection pop up menu.
When selecting a video clip or image from a component the mouse cursor is double arrow (Scroll Icon). I would expected this to be a... Read more
[Timeline] Exceptions are thrown on resetting Signal Receiver component
[Timeline] Exceptions are thrown on resetting Signal Receiver component. Exceptions are thrown continuously on resetting Signal Rec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions