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0
votes
Fixed

Removing a script from the execution order manager changes the value of ...

Scripting

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Mar 11, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1. Open attached project.2. Go to Edit -> Project Settings -> Script Execution Order.3. Select "Script2"'s ... Read more

0
votes
Fixed
0
votes
Fixed

Error when building player: "Trying to align type data before anything h...

Deployment Management

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Mar 11, 2016

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Version/s: 5.5.0a1

-e: see title, build succeeds and I didn't see an issues with the build -repro:--create new project--import the unity standard asset... Read more

0
votes
Fixed

[DX12] Particle batching does not work on DX12.

Shuriken

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Mar 11, 2016

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Version/s: 5.4.0b10

Particle batching does not work in DX12. Repro steps:1. Open editor in DX12 mode (in command prompt "...\Unity.exe -allow-d3d12")2. ... Read more

0
votes
Won't Fix

Regression: Standalone has artifacts on the scenen (connected to MeshRen...

Graphics - General

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Mar 11, 2016

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Version/s: 5.3.3p3

What happened--- This happens on Standalone (NOT Editor)This is regression: reproduces in 5.3.4f1 and in 5.3.3p3 (first and second s... Read more

0
votes
By Design

[SpeedTreeSettings] Artifact appears on terrain after increasing alpha c...

Speedtree Integration

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Mar 11, 2016

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Version/s: 5.3.4f1

Steps to repro: 1. Open Unity;2. Create new project;3. Import attached 'SpeedTreeArtifact' unitypackage;4. Open 'test' scene;5. Noti... Read more

0
votes
Fixed

Trail Renderer showing a gap

Camera

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Mar 12, 2016

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Version/s: 5.3.3p3

Steps to reproduce:1. Open attached project "TrailRenderer.zip" in Unity 5.2 or earlier.2. Enter play mode.3. Try slowly moving Trai... Read more

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