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Particle renderer using Mesh is not affected by Material Property Block
Steps to reproduce: 1. Open attacked project2. Open block_test scene. Run the game3. There are 2 particle systems in the scene, both... Read more
[OS X] Game is always running in background if Standalone build was mini...
1. Open attached project2. Make sure 'Running in Background' option is turned off for Standalone platform (File -> Build Settings... Read more
Custom cursor looks corrupted or invisible on Mac and Windows Standalone...
1. Open attached project2. Go File -> Build Settings -> Player Settings -> PC, Mac & Linux Standalone3. Build and run t... Read more
[Inspector] Network components' help buttons links to MonoBehavior in docs
Steps to reproduce:1) open any/new unity project2) add NetworkManager component (or any other Networking component e.g. NetworkIdent... Read more
Ray fails to hit mesh collider
Steps to reproduce: 1. Open attached project "733291.zip"2. Open scene "tt"3. Run scene4. In game view, enable Gizmos and click on m... Read more
[InputField] charIndex is always zero in InputField.onValidateInput when...
Repro steps:1) Open the project and only scene in it2) Try writing something in the InputField and notice in the console that the in... Read more
[Version Control][PlasticSCM] "Version control plugin error" while tryin...
I have Plastic SCM server installed on Win8.1 machine and is able to connect to it from Unity Editor on the same machine but when I ... Read more
[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts
Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA afte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
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