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[Linux Editor] Unity Test Runner window is not scalable and maximize doe...
Steps to reproduce: 1. Create empty project.2. In Menu Item Window -> Editor Tests Runner3. Press maximize button for that window... Read more
[RenderTexture] Creating new RenderTextures and assigning it to camera l...
Steps to reproduce:1) open 'stripped.zip' project2) run the scene3) open task manager- notice how fast memory is increasing RenderTe... Read more
Undo operation in a substate machine moves focus back to base layer
Create an animator controllerCreate a substate machineIn Substate machine, create a new statePress Undo --> Focus goes back to ba... Read more
In AnimatorController, when renaming a state, transitions are not rename...
Create an animator controller with two statesCreate a transition between the two statesLook at name of transitionRename one stateLoo... Read more
Getting "Unable to create animatable SpriteRenderer component" error whe...
Getting "Unable to create animatable SpriteRenderer component" error when drag&dropping sprite in Animation Window. 1. Open scen... Read more
Tree object is always created in the active scene in hierarchy instead o...
Steps to reproduce:1. Create project and create multiple scenes in it (attached project has them already)2. Right click on the any o... Read more
Editor crashes when trying to play a scene with iOS device connected to ...
Steps to reproduce: 1. Open attached project2. Connect an iOS device through USB3. Go to Edit/Project Settings/Editor and change the... Read more
Destroying trigger colliders takes longer than without trigger
Reproduction steps: 1. Open the attached project2. Open scene "scene"3. Play(use the GUI for the steps below)4. Choose the amount of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code