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Editor hangs on "Application.Shutdown.CleanupMono" when exiting it and u...
How to reproduce: 1. Open the “Editor_SubScene_Exit_Freeze“ project 2. Open the “SampleScene” 3. Enable the “SubScene” in the Hie... Read more
Errors when importing the Entities package into a 2D project
Steps to reproduce : * create a new 2D project * go to Package manager * press Add package by name * type in com.unity.entit... Read more
InvalidOperationException spam when EntityManager.GetAllEntities is part...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Enter Play mode Expected result: There are no errors in the ... Read more
Entities Systems window does not display any indentation
How to reproduce: 1. Open the “Entities_System_Indentation_Bug“ project 2. Open the “SampleScene” 3. Enter Play Mode 4. Open the... Read more
'System.InvalidCastException' exception is thrown when using generics in...
How to reproduce: 1. Open the “Generic_Query_Bug” project 2. Open the “GenericQueryTest” script 3. Uncomment line 22 and save the... Read more
An uninformative "Burst internal compiler error: System.Exception: Error...
Reproduction steps: 1. Open the attached “SampleProject3.zip“ project 2. Observe the Console Expected result: Error is thrown w... Read more
The EntityCommandBuffer.SetSharedComponentManaged() never frees the GCHa...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Pl... Read more
WithAny<> clause fails to select entities when DynamicBuffer is disabled
Reproduction steps: 1. Open the attached “EnableableBuffers.zip” project 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. E... Read more
Entities window icons are affected by the Global Mipmap Limit value
How to reproduce: 1. Open the “Entities_Window_Icons_Bug” project 2. Open Entities Hierarchy window (Window > Entities) 3. Change... Read more
LOD Group Component Meshes do not change when the Scene view is closed
How to reproduce: 1. Open the “LOD_Bug” project 2. Open the “SampleScene” 3. Select the “2 by 3” Editor Layout 4. Enable the “LO... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI becomes unresponsive when using AppUI Navigation and Event System is attached
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes