Search Issue Tracker
Editor hangs on "Application.Shutdown.CleanupMono" when exiting it and u...
How to reproduce:1. Open the “Editor_SubScene_Exit_Freeze“ project2. Open the “SampleScene”3. Enable the “SubScene” in the Hierarchy... Read more
Errors when importing the Entities package into a 2D project
Steps to reproduce : create a new 2D project go to Package manager press Add package by name type in com.unity.entities and notice t... Read more
InvalidOperationException spam when EntityManager.GetAllEntities is part...
Reproduction steps:1. Open the attached project “ReproProject”2. Enter Play mode Expected result: There are no errors in the Console... Read more
Entities Systems window does not display any indentation
How to reproduce:1. Open the “Entities_System_Indentation_Bug“ project2. Open the “SampleScene”3. Enter Play Mode4. Open the Entitie... Read more
'System.InvalidCastException' exception is thrown when using generics in...
How to reproduce:1. Open the “Generic_Query_Bug” project2. Open the “GenericQueryTest” script3. Uncomment line 22 and save the scrip... Read more
An uninformative "Burst internal compiler error: System.Exception: Error...
Reproduction steps:1. Open the attached “SampleProject3.zip“ project2. Observe the Console Expected result: Error is thrown with a p... Read more
The EntityCommandBuffer.SetSharedComponentManaged() never frees the GCHa...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
Entites World serialization not deterministic
1. What happened A Customer Upgraded to Unity 2022.3.26f1 and discovered that world serialization was not producing deterministic ou... Read more
Entities window icons are affected by the Global Mipmap Limit value
How to reproduce:1. Open the “Entities_Window_Icons_Bug” project2. Open Entities Hierarchy window (Window > Entities)3. Change “G... Read more
LOD Group Component Meshes do not change when the Scene view is closed
How to reproduce:1. Open the “LOD_Bug” project2. Open the “SampleScene”3. Select the “2 by 3” Editor Layout4. Enable the “LODTest” S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component