Search Issue Tracker
Editor hangs on "Application.Shutdown.CleanupMono" when exiting it and u...
How to reproduce: 1. Open the “Editor_SubScene_Exit_Freeze“ project 2. Open the “SampleScene” 3. Enable the “SubScene” in the Hie... Read more
Errors when importing the Entities package into a 2D project
Steps to reproduce : * create a new 2D project * go to Package manager * press Add package by name * type in com.unity.entit... Read more
InvalidOperationException spam when EntityManager.GetAllEntities is part...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Enter Play mode Expected result: There are no errors in the ... Read more
Entities Systems window does not display any indentation
How to reproduce: 1. Open the “Entities_System_Indentation_Bug“ project 2. Open the “SampleScene” 3. Enter Play Mode 4. Open the... Read more
'System.InvalidCastException' exception is thrown when using generics in...
How to reproduce: 1. Open the “Generic_Query_Bug” project 2. Open the “GenericQueryTest” script 3. Uncomment line 22 and save the... Read more
An uninformative "Burst internal compiler error: System.Exception: Error...
Reproduction steps: 1. Open the attached “SampleProject3.zip“ project 2. Observe the Console Expected result: Error is thrown w... Read more
The EntityCommandBuffer.SetSharedComponentManaged() never frees the GCHa...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Pl... Read more
Entites World serialization not deterministic
1. What happened A Customer Upgraded to Unity 2022.3.26f1 and discovered that world serialization was not producing determinist... Read more
Entities window icons are affected by the Global Mipmap Limit value
How to reproduce: 1. Open the “Entities_Window_Icons_Bug” project 2. Open Entities Hierarchy window (Window > Entities) 3. Change... Read more
LOD Group Component Meshes do not change when the Scene view is closed
How to reproduce: 1. Open the “LOD_Bug” project 2. Open the “SampleScene” 3. Select the “2 by 3” Editor Layout 4. Enable the “LO... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ComputeBuffer readback fails when Render Graph is enabled
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script