Search Issue Tracker
Fixed
Fixed in 1.3.10 - Entities, 7000.0.0a1
Votes
0
Found in [Package]
1.3.5 - Entities
7000.0.0a1
Issue ID
ECSB-1415
Regression
No
The EntityCommandBuffer.SetSharedComponentManaged() never frees the GCHandle and causes a memory leak when setting shared component on an entity
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Observe the MonoUsed value on the screen
Expected result: MonoUsed value fluctuates and doesn't increase forever
Actual result: MonoUsed keeps going up
Reproducible with: 1.2.0 (2022.3.52f1), 1.3.5 (2022.3.52f1)
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- EntityManager.SetSharedComponentManaged() does not reproduce the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Resolution Note (fix version 1.3.10 - Entities):
This was fixed in com.unity.entities 1.3.10