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Editor stuck on loading scene when entering Play Mode
How to reproduce:1. Open the project "repro project.zip" from the google drive link2. Open Assets > Scenes > Game.unity3. Ente... Read more
[Splines] Bezier handles aren't visible when drawing a new Spline
How to reproduce:1. Open the attached project "splines"2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the Hi... Read more
ArgumentOutOfRangeException is thrown for ReorderableList when nesting S...
How to reproduce:1. Open the user's attached project2. In the Project window, navigate to Assets/Scripts3. Select the Asset "Recurse... Read more
"Invalid iteration" when selecting multiple objects and adding elements ...
Reproduction steps:1. Open the attached "1399445.zip" project2. Open the "SampleScene" Scene3. Open two Inspector windows4. Select t... Read more
[HDRP] Reflections can look white due to fog influence
Its basically the same bug like in this FB, the only difference is that its happening to Baked probes instead of Realtime on enabled... Read more
CPU and GPU usage goes up when a tooltip pops up
Reproduction steps:1. Open a new project2. Press on "Main Camera" in the Hierarchy window3. Hover the mouse pointer over any propert... Read more
System.Net.Mail.SmtpException: 421 4.7.66 TLS 1.0 and 1.1 are not suppor...
Reproduction steps:1. Open the "SampleScene" Scene in the attached project "TLS_1_2.zip"2. Enter the Play mode3. Observe the Console... Read more
UI Document is visible in the Game window when opening project and "UI D...
How to reproduce:1. Open project "UIDocumentEnableIgnore.zip"2. Open the Game window and observe the view Expected result: Yellow sq... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open