Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
1
Found in
2021.2.0a19
2021.2.8f1
2022.1
2022.2
Issue ID
1401912
Regression
Yes
CPU and GPU usage goes up when a tooltip pops up
Reproduction steps:
1. Open a new project
2. Press on "Main Camera" in the Hierarchy window
3. Hover the mouse pointer over any property (e.g. "Clear Flags") in the Inspector window
Expected result: CPU and GPU usage doesn't change
Actual result: CPU and GPU usage goes up
Reproducible with: 2021.2.0a19, 2021.2.12f1, 2022.1.0b8, 2022.2.0a5
Not reproducible with: 2019.4.36f1, 2020.3.29f1, 2021.2.0a18
Comments (2)
-
hmilleface
Jun 26, 2022 17:58
All Windows Tooltips seem to use my gpu a lot ...
-
hmilleface
Jun 26, 2022 17:55
where is the solution no windows update? windows update is a problem not an solution
how to fix this just this ?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations
Resolution Note (fix version 2022.1):
Fixed in: 2022.2.0a7