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Crash on -[IOGPUMetalDeviceShmem initWithDevice:shmemSize:shmemType:].co...
Reproduction steps:1. Open the macOS Terminal2. Run the “PROJECTFILE” Play Mode tests with command line: /Applications/Unity/Hub/Edi... Read more
[Feature Request] GetRequiredCustomModifiers does not work when using IL...
Reproduction steps:1. Open the attached project “IL2CPPbug“2. Open the Scene “Assets/Scenes/SampleScene”3. Build and run the Player ... Read more
GameObject is not visible in Player when using a custom shader and the W...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Make sure that the WebGL Platform is selected in the Build Settings ... Read more
Crash on GfxDevice::ExecuteAsync when light source shadows are enabled w...
Reproduction steps:1. Open the attached project “CrashRepro“2. Click on “Directional Light“ in the Hierarchy window3. Set Shadow Typ... Read more
UI Toolkit ListView recursive method call causes StackOverflowException
Reproduction steps:1. Open the "IN-48963.zip" project2. Open the "Assets/Tests/Combined tests" Scene3. Attach Rider/Visual Studio to... Read more
Crash and or slow update when List items are reordered in the Inspector ...
Reproduction steps:1. Open the attached project “ReproProject”2. In the Hierarchy Window, select the “Main Camera” GameObject3. In t... Read more
[iOS] Application crashes and “Internal: JobTempAlloc” messages about le...
How to reproduce:1. Build And Run the user’s attached “GraphicsJobIssue.zip” project on iOS device2. Make sure that the “Graphics Jo... Read more
Screen resolution calculated via Screen.currentResolution or Screen.widt...
Reproduction steps:1. Open the attached project “PreviousResolution”2. Build and Run (File > Build And Run)3. In the Player obser... Read more
An IndexOutOfRangeException is thrown when adding a Camera GameObject to...
Reproduction steps:1. Open the "IN-51682.zip" project2. Open "Assets/Scenes/SampleScene"3. Click on the "Main Camera" GameObject in ... Read more
[AsyncLoadInEditor] Universal RP shader graphs throw "malformed cached i...
Reproduction steps:1. Open the “MalformedCachedImageStripped“ project2. Assets > Reimport All, and observe the Console Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
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