Search Issue Tracker
Crashed in mono_custom_attrs_from_method when entering Play mode
To reproduce: 1. Open attached project2. If Betty scene is not open, open zzzExperiments -> Betty -> Betty scene3. Press Play ... Read more
[Prefab] [UI] Crash in AspectRatioFitter
To reproduce:1) Open attached project and scene2) Click and drag SeatsOfPower prefab to the canvas3) Select the SeatsOfPower prefab ... Read more
[Anim] Animator controller freeze
Animator controller freezes when you disable Animator component, move a state in the Animator, then re-enable the Animator controlle... Read more
[OSX] Unity crashes when playing a scene with maximized game view
Steps to reproduce : - create a new project- open the Asset Store and download the UI Pack : Nightmare https://www.assetstore.unity3... Read more
WebCamTexture.devices[0].name not working
-e: see title -repro:--run scene in editor on a computer with a webcam--notice it logs the device name--build attached project for w... Read more
Unity crashes when creating new GameObject with Canvas on it through the...
Unity crashes when user creates new GameObject with Canvas on it through the script attached to the Instantiated prefab. To reproduc... Read more
[Texture Importer] ETC1 sprites with alpha are imported / packed without...
How to reproduce:1. Open user provided project2. In Assets/General, select all images and click Assets/Reimport3. Notice some images... Read more
Subscribing to 'loopPointReached' and 'prepareCompleted' events calls 'p...
Subscribing to 'loopPointReached' and 'prepareCompleted' events calls 'prepareCompleted' at the end of video playback How to reprodu... Read more
Asset's path with backslashes (default windows directory separator) is n...
Mostly related to paths that are used on Windows Steps:1. Open attached project2. Open "TestScene"==>"'Assets\Prefabs\test.prefab... Read more
Shader compiler considers '//' after #pragma directive as an input variant
Steps to repro: 1. Open attached project;2. In the Project folder go to Assets -> Materials;3. Open 'StandardTest' shader; 4. Not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU