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Fixed in Unity 2017.1

Votes

0

Found in

5.6.0f1

Issue ID

894319

Regression

No

Subscribing to 'loopPointReached' and 'prepareCompleted' events calls 'prepareCompleted' at the end of video playback

Video

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Priority: 3Not yet prioritized for a release

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Severity: 3Workaround is possible

Subscribing to 'loopPointReached' and 'prepareCompleted' events calls 'prepareCompleted' at the end of video playback

How to reproduce:
1. Open attached project "case_894319-Stripped"
2. Open scene "VR SplashScene"
3. Enter play mode
4. Notice no errors or exceptions in console after video stops playing

5. Uncomment line 35 of 'SplashManager.cs" to subscribe to "loopPointReached" events
6. Enter play mode again
7. Notice after video stops playing a Null Reference Exception is thrown in console

Reproduced on: 5.6.0b5, 5.6.0f2, 2017.1.0a5

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