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Hub installs editor versions in a reversed order
How to reproduce: Queue 2 versions to download at once - take note of the order of queued downloads Wait for hub to download the ver... Read more
Nav Mesh Agent is unable to move on the Y axis when the NavMeshSurface G...
Reproduction steps:1. Open the attached project “NavMeshIssue”2. Open the “Assets/Scenes/SampleScene” Scene3. Enter the Play mode4. ... Read more
Custom overlay height does not change when trying to resize it by draggi...
1. Open the attached "PROJECTFILE" project2. Open the “ASSETPATH” asset3. In the custom Editor window “ExampleGraph” toolbar, click ... Read more
Docked custom Overlay does not display content when it is clicked in a c...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the “ASSETPATH” asset3. In the custom Editor window “ExampleGra... Read more
[WebGL] unityInstance.SendMessage crashes WebGL Runtime when passing a l...
Reproduction steps:1. Create a new 3D project2. Click File > Build Settings… > Select WebGL > Switch Platform3. Click Edit ... Read more
[AR] Failed to create ModelTargetObserver: DATABASE_LOAD_ERROR error is ...
Steps to reproduce:1. Open the attached user's project "test App.zip"2. Select "TestScene.unity" in Build Settings3. Use the Build A... Read more
The wrong mesh is pasted when copying and pasting a Rig with bones and i...
How to reproduce:1. Open the attached “RigCopyPasteBug.zip“ project2. Select the “Model“ asset3. Open the “Sprite Editor” and select... Read more
Undoing Render Texture from Camera leaves Game View black if Scene View ...
How to reproduce:1. Open any project with either URP or HDRP setup2. Setup Game View and Scene View so only Game View is visible3. I... Read more
_BlitScaleBias is not set when using a custom shader
How to reproduce:1. Open the attached “TrueBlitterBug.zip“ project2. Open the “SampleScene“ Scene3. Observe the Game view Expected r... Read more
Parse escape characters are not ignored when used in UI Toolkit TextField
Reproduction steps:1. Open the attached project “ParseEscape”2. Open the “Assets/Scenes/SampleScene” Scene3. Enter the Play Mode4. S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc