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[OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing li...
Steps to repro:1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX;2. In the Lighting window press the dr... Read more
[Shader Graph] NullReferenceException on assigning Sample Virtual Textur...
-Node Setting window appears blank.-ArgumentException on creating a new node, saving shader Graph and dragging any node to Graph edi... Read more
Input System rebind action requires two inputs/presses when using the En...
Reproduction steps:1. Open attached project "Rebind.zip" and scene "RebindingUISampleScene"2. Enter Play Mode3. In Game View, click ... Read more
[iOS] Transparent objects are not rendered when ZTest LEqual is set and ...
Fix:Changeset https://github.com/Unity-Technologies/PostProcessing/commit/192fb9b6747495b971c040d4abdf127159b94cb6 adds an optional ... Read more
[Android] Video freezes while playing when a video is loaded from Stream...
Reproduction steps:1. Download and open the attached project "1271550.zip"2. Build and run for Android3. Press the button to play a ... Read more
[ECS] EntityQuery.SetSharedComponentFilter generates GC Alloc every frame
How to reproduce:1. Open the attached project (1271545-SharedGarbageRepro.zip)2. Open the SampleScene and enter Play Mode3. Open the... Read more
[WebRTC] Crash on RtlUserThreadStart when entering Play Mode
Reproduction steps:1. Open user's attached project2. Open scene "SimpleRenderStreamingURP"3. Enter and exit Play Mode repeatedly (mi... Read more
Scene's Hierarchy visibility and pickability settings are reset after bu...
How to reproduce:1. Open any Unity project2. Populate a Scene with GameObjects and change their visibility and pickability in the Hi... Read more
Post Processing Layer with Deferred Fog makes the Fog be visible through...
Steps to reproduce:1. Open user's attached project "DeferredFogVulkanBug.zip"2. Build it on Android3. Notice the Red Square(Fog) is ... Read more
Profiler window does not show multiple available targets for standalone ...
How to reproduce:1. Open the attached 'project-1271502.zip' project2. Build the 'Scenes/SampleScene' scene (make sure that 'Developm... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open