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Uninformative Burst Compiler "failed running" error is thrown when build...
How to reproduce: 1. Download the project from the cloud 2. Open the project 3. Build the project 4. Inspect the errors Expected re... Read more
Draw Mode's dropdown 'Show Lightmap Resolution' option is cropped
How to reproduce: 1. Open user's attached '19.3.b3.zip' project 2. Select Draw Mode dropdown in the Scene View 3. Observe the Draw M... Read more
Noise Editor Fractal Type Strata property value resets when switching be...
How to reproduce: 1. Open user's attached '19.3.b3.zip' project 2. Open Window > Terrain > Edit Noise 3. Select Fractal Type Strata ... Read more
ArgumentOutOfRangeException is thrown when closing the Terrain Toolbox w...
How to reproduce: 1. Create a new Unity project 2. Download and import the Terrain Tools package 3. Open Window > Terrain > Terrain ... Read more
Painted holes in terrain don't show up in universal RP
Versions tested: 7.0.1 8.0.0 (eca116d0f3) Repro steps: 1. Use a project with Universal 2. Create a terrain 3. Select the terrain and... Read more
AnimationEvent placed at the start of a clip not fired when looping
1) Create an animation clip 2) Add an animation event at the start 3) Add this clip twice to a new timeline 4) Set the PlayableDirec... Read more
Particles with Orbital Velocity set in Local Space rotates around custom...
How to reproduce: 1. Open the user's attached project ("Bug Test.zip") using the EnvIronman VM (optional) (more information in Edit)... Read more
Assertion failed on expression: 'gForceReimports->empty()' is thrown whe...
How to reproduce: 1. Create and open a new Universal RP template project 2. Observe the console window Expected result: no errors a... Read more
[Oculus] Cannot build for Oculus Quest in 2018.4 when using .Net 3.5
New projects created in 2018.4 default to .Net 4.x. If a user upgrades an old project or starts a new one and that uses the deprecat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmap has artifacts when Generating Lighting
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used