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[WebGL] [ECS] Incorrect entities hierarchy move when running WebGL build
Reproduction steps:1. Open the attached project ("case_1271872-WebGLParentEntity.zip")2. Open the repro scene ("SampleScene")3. Ente... Read more
Unnecessary initialize call
Select items in preferences causes initialize to be called on selected code editor. This happens, because Preferences window will sa... Read more
[Mobile Notifications] AndroidReceivedNotificationMainThreadDispatcher a...
In AndroidReceivedNotificationMainThreadDispatcher.cs line 27, a new AndroidJavaObject list is allocated on each frame.Optimize the ... Read more
Standalone player crashes when File Browser is called after moving the w...
How to reproduce:1. Open the attached 'project-1271852' project2. Build and run the 'DemoSync' scene3. Move the standalone player wi... Read more
[HDRP] Values truncated in Cascade Splits under HDRP Default Settings
Values truncated in Cascade Splits under HDRP Default Settings Steps to Repro:1. Create a new Project in HDRP Template2. Select Edit... Read more
[VisualEffectGraph] Crash on UnityEngine.VFX.VisualEffect.SetGradient wh...
How to reproduce:1. Open attached project "1271839_repro.rar"2. Open "Main" scene3. Enter Play Mode Expected result: Editor crashesA... Read more
Mouse interaction with Editor is disabled with EditorUtility.DisplayDial...
Reproduction steps:1. Open attached project "DisplayDialog.zip"2. In Project window, select Assets/Editor/Bad.cs3. Drag Bad.cs outsi... Read more
[HDRP] Post Processing Custom Frame Settings should be removed from Refl...
Steps to reproduce:1. Open attached project, point to your srp repo, open SampleScene2. Select "Reflection Probe Volume" game object... Read more
OnValidate called when Monobehaviour inside Prefab changes
From this forum post:https://forum.unity.com/threads/asset-pipeline-v2-script-reimport-performance.784322/#post-6134054 It appears t... Read more
[2D] Icon is missing on creating SpriteShapeProfile at the time of creating
Icon is missing in the Project window on creating Sprite Shape Profile Steps to Repro: 1. Create a new Project in 2D Template2. Proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open