Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.5.0-preview.2, 1.4.0
Issue ID
1261563
Regression
No
[Timeline] Player head does not set on the first frame on clicking the Preview button
Player head does not set on the first frame on clicking the Preview button.
Steps to repro:
1. Open the attached project.
2. Hierarchy > Select Cube.
3. Windows > Sequencing > Timeline.
4. Click on Preview button.
Actual Result:
Player head does not set on the first frame.
Expected Result:
Player head should set on the first frame.
Reproducible in:
2020.2.0a17, 2020.1.0b15, 2019.4.3f1, 2019.3.0f1 2019.3.0a1 with Package Version 1.5.0-preview.2, 1.4.0, 1.3.0, 1.2.15, 1.2.6.
Environment:
Occurring on Windows 10 & Mac 10.15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Resolution Note:
Disabling preview does not mean "return to the first frame". It means "return to default scene values".
When preview is disabled, the Timeline stops playing and reverts all changes that happened during playback. The time is not reset to the first frame so that users do not lose context and can remember what was the last playback time.