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Not Reproducible

Votes

0

Found in [Package]

9.0.0 - preview.35

Issue ID

1261599

Regression

Yes

[SRP] Crash in ScriptableBatchRenderer::RenderMultipleMeshes when rendering certain meshes in Scene/Game view

Package: Scriptable Render Pipeline Universal

-

How to reproduce:
1. Open user-submitted project (example.zip)
2. Open the SampleScene with a layout, that renders the Scene or Game view

Note: there is an alternative project which reproduces the crash with HDRP

Expected result: the Editor does not crash
Actual result: the Editor crashes

Reproducible with: 2020.2.0a17, 2020.2.0a18(URP 8.1.0, 9.0.0-preview.14, 9.0.0 - preview.35, HDRP master @ b29335c99a584b8ae1d )
Not reproducible with: 2019.4.3f1(URP 7.4.1), 2020.1.0b16, 2020.2.0a16(URP 8.1.0, 9.0.0-preview.14)
Could not test with: 2018.4.25f1(URP 4.10.0-preview) - project incompatible

Notes:
- Windows 10 throws the following error instead of crashing when D3D11 is used:
Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPerDraw]'
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
- Crash is reproducible on Windows 10 when OpenGLES3 is used

  1. Resolution Note:

    Crash reproduces in 2020.2.0a17 with latest HDRP (from GitHub) but does not happen on Unity 2020.2.0a19 using the same project and the same HDRP version.

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