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Wrong directory is opened when "BuildOptions.ShowBuiltPlayer" is used
Reproduction steps:1. Open project “{}BuildScriptBugReport{}” in Windows Editor2. Select “Builds\Windows Build” in the Editor menu (... Read more
Crash on BackupState::MemoryIDToFileID::operator() when entering Play Mode
How to reproduce:1. Open the attached project "VR_2023_II.zip"2. Enter Play Mode Reproducible with: 2021.3.27f1, 2022.3.3f1, 2023.1.... Read more
URP Package Cache errors appear when loading scene
Create a 3D URP scene Enter safe mode or non safe Observe console Expected Result: No errors in console Actual Result: Multiple erro... Read more
[macOS] Loadable Plugin Directories fail to be exported as .unitypackage
How to reproduce:1. Open the attached Project "bundleTest"2. In the Project Window, right-click "Assets/AppleEventIntegration.bundle... Read more
Scene and Game views are not properly styled for the Light theme
The Scene and Game view in UnityEditor use icons and colours that do not match the Light theme. They only specify styling for the Da... Read more
Create UI Toolkit Document window is not properly styled for the Light t...
The header of the Create UI Toolkit Document window does not use the right colour in the Light theme. Read more
Audio Random Container window is not properly styled for the Light theme
The Audio Random Container window use icons for Dark theme in the Light theme. Read more
"QuaternionToEuler: Input quaternion was not normalized" thrown
How to reproduce:Open the attached project "TheGreatFleece.zip" Expected results: No errors in the Console windowActual results: "Qu... Read more
Backport Previoous Frame Remap functions for Foveated Rendering
Missing previous frame versions of the UV remap functions in FoveatedRendering_Metal.hlsl (RP Core) Read more
[TextMeshPro] TMP_FontAsset includes Creation Settings -> Character Sequ...
The field Character Sequence which is used to generate the FontAsset in the FontAsset Creator Window is being included in builds and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved