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Won't Fix
Votes
0
Found in
2022.3.18f1
2023.2.6f1
2023.3.0b3
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-61453
Regression
No
[TextMeshPro] TMP_FontAsset includes Creation Settings -> Character Sequence in builds
The field Character Sequence which is used to generate the FontAsset in the FontAsset Creator Window is being included in builds and leads to redundant string allocations at runtime. Customers are likely to use their entire localization tables as input when creating FontAssets, which adds up to megabytes of redundant memory usage.
Affects all versions
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
Resolution Note:
After careful consideration, we have decided not to fix this issue. In future versions, the way creation settings work will be changed, eliminating any memory impact.
For the current version, as a workaround, you can remove it manually by going to Inspector > Debug Mode > Delete Character Sequence.