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Won't Fix
Votes
0
Found in
2022.3.18f1
2023.2.6f1
2023.3.0b3
6000.1.0a7
6000.2.0a1
Issue ID
UUM-61453
Regression
No
[TextMeshPro] TMP_FontAsset includes Creation Settings -> Character Sequence in builds
The field Character Sequence which is used to generate the FontAsset in the FontAsset Creator Window is being included in builds and leads to redundant string allocations at runtime. Customers are likely to use their entire localization tables as input when creating FontAssets, which adds up to megabytes of redundant memory usage.
Affects all versions
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
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- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
After careful consideration, we have decided not to fix this issue. In future versions, the way creation settings work will be changed, eliminating any memory impact.
For the current version, as a workaround, you can remove it manually by going to Inspector > Debug Mode > Delete Character Sequence.