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Fixed

Fixed in 2021.3.30f1, 2022.3.7f1, 2023.1.8f1, 2023.2.0b4, 2023.3.0a1, 2024.1.0a1

Votes

0

Found in

2021.3.27f1

2022.3.2f1

2023.1.0f1

2023.2.0a12

2023.2.0a19

2024.1.0a1

Issue ID

UUM-40467

Regression

Yes

Wrong directory is opened when "BuildOptions.ShowBuiltPlayer" is used

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Reproduction steps:
1. Open project “{_}BuildScriptBugReport{_}” in Windows Editor
2. Select “Builds\Windows Build” in the Editor menu (This is a custom script that adds an editor button to the top off the unity editor)

Expected result: the folder locating the built Player is opened after compiling (The built project should be located within a build folder of the editor project)
Actual result: the “Documents” folder is opened after compiling (The build is not located here)

Reproducible with: 2021.3.27f1, 2022.3.2f1, 2023.1.0f1, 2023.2.0a19

Issue regressed in 2023.20a12 and was working in 2023.2.0a11

 

Reproducible on: Windows 10, Windows 11
Not reproducible on: macOS Ventura 13.2.1 (Intel)

  1. Resolution Note (fix version 2023.3.0a1):

    Editor: Fix BuildOptions.ShowBuiltPlayer on Windows not working when the player build path contains ".." (parent directory).

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