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[IL2CPP] Player crash when DivideByZeroChecks are not inserted
Reproduction steps:1. Open the attached project “CrashRepro“2. Build and run (File > Build And Run)3. Click on any of the 3 butto... Read more
Freeze when loading the scene asynchronously and using WaitForCompletion()
Reproduction steps:1. Open the attached project “FreezeRepro“2. Build and Run (File > Build And Run)3. Click on the “Goto address... Read more
Input system request to change backend prompt is shown before asset impo...
We are seeing an issue with asset products on Asset Store that have input system as a dependency.When importing, the process starts ... Read more
[HDRP]Video Player is duplicated and not rendering correctly after upgra...
Steps to reproduce:1. Open the attached user's project "HDRPVR_UI_Bug.zip"2. Connect Quest 2 with Oculus link3. Enter Play Mode to o... Read more
ARKit files are created in XCode project when building an iOS platform p...
Reproduction steps:1. Open the attached "PROJECTFILE" project with the iOS platform2. In the Menu bar, select Edit > Project Sett... Read more
'My assets' loads only some of the package info, others are stuck in 'Ch...
h5. DescriptionFrom Package Manager window, My Assets menu only shows complete info on the first ~20 packages or so; all others appe... Read more
GameObject with Emissive shader is rendered incorrectly when setting Cam...
How to reproduce:1. Open the user’s attached “My project.zip” project2. In the Hierarchy, select expand “Canvas” GameObject and sele... Read more
(Built-In) Custom Editor GUI for a ShaderGraph is not used when the GUI ...
Reproduction steps:1. Open the “ShaderCustomEditor“ project2. Select the “MyMaterial“ asset and observe the Inspector Expected resul... Read more
Controlling the selected Camera in first person mode floods the Console ...
How to reproduce:1. Open the attached project2. Open Scene "SampleScene"3. In the "Cameras" menu (press `) of Scene View click "Cont... Read more
Editor freezes when selecting Static Lightmap GameObject if GameObject w...
How to reproduce:1. Open the user’s attached “HideAndDontSaveLagBug.zip” project2. In the Hierarchy, select “HideAndDontSave” GameOb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used