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Won't Fix
Votes
0
Found in
2021.3.29f1
2022.3.7f1
2023.1.8f1
2023.2.0b4
Issue ID
UUM-45633
Regression
No
GameObject with Emissive shader is rendered incorrectly when setting Camera’s “Viewport Rect” to specific values
How to reproduce:
1. Open the user’s attached “My project.zip” project
2. In the Hierarchy, select expand “Canvas” GameObject and select “UI_Main Camera”
3. In the Inspector window, change the value of Camera “Viewport Rect” W or H to “1.0000001”
4. Observe the result
Expected result: Cube is red
Actual result: Cube is dark
Reproducible with: 2021.3.29f1, 2022.3.7f1, 2023.1.8f1, 2023.2.0b4
Reproduced on: macOS 13.4.1 (Intel)
Notes:
-when the pasting value to Camera “Viewport Rect” fields, it doesn’t show the pasted new value
-when inserting “1.0000001” into the Camera “Viewport Rect” fields, it shows 1
-not reproducible if changing the value of Camera “Viewport Rect” W or H to “1.00000001”
-reproducible just with "Screen Space - Camera" and "World Space" Canvas Render Modes
-reproducible in the Editor and Standalone Player (macOS)
-reproducible with X and Y values in the 3rd step if the value is “0.000000000000000000000000000000000000000000001”
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are committed to resolving other higher-priority issues and delivering the new UI system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find and provide any general feedback on our roadmap page to help us prioritize.
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https://forum.unity.com/threads/ui-toolkit-update-q3-2022.1329159/
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