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Error when building WebGL project with .NET dll which uses ReadOnly structs
Reproduction steps:1. Open the attached project “ErrorRepro“2. Open File > Build Settings and Switch Platform to WebGL3. Build an... Read more
“PlayerPrefsException: Could not store preference value“ when root proje...
Reproduction steps:1. Open the attached project2. Delete the project folder in the Registry Editor3. Enter the Playmode4. Observe th... Read more
[Android] Target Frame Rate cannot be set to 45 Hz on a 60 Hz device
How to reproduce:1. Open the attached “IN-40698” project2. In Edit → Project Settings → Player under Resolution and Presentation dis... Read more
[Search] Query block text doesn't fit when navigating to it
How to reproduce:1. Open/create any project2. Open search window (Ctrl+K)3. Press "Add new query block" or Tab4. Properties > Ren... Read more
Test Runner runs slower by around 1 second when "Busy Progress Delay" is...
How to reproduce:1. Open the attached project "ProTiler.zip"2. Open Window>General>Test Runner3. Click "Run All" in the Test R... Read more
The main object name does not match the asset filename when FileUtil.Cop...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the top menu select Test > CopyFile3. In the Project Window select ... Read more
_BlitScaleBias is 0,0,0,0 on custom fullscreen shader on FullScreenPassR...
If you open FrameDebugger and look at the FullScreenPassRendererFeature, _{}BlitScaleBias{} is 0,0,0,0. Steps: Download and open att... Read more
Prefab Canvas Component corrupts GameObject rendering when "UI Environme...
How to reproduce:1. Open the “UI_Environment_Bug” project2. Set the “UI Environment” field to “SampleScene” (Edit > Project Setti... Read more
Camera displays objects out of order when more than one Camera with Post...
How to reproduce:1. Open the attached user’s project “Camera Bug.zip”2. Observe the Game View or Build And Run Expected result: Obje... Read more
[URP] Render debug mode breaks Game view when using specific Post-Proces...
How to reproduce:1. Open the “Lighting_Debug_Bug“ project2. Open the “SampleScene“3. Enter Play Mode and open Game view4. Enable the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject