Search Issue Tracker

0
votes
Fixed

Error when building WebGL project with .NET dll which uses ReadOnly structs

-

May 12, 2023

-

Version/s: 2021.3.25f1

Reproduction steps:1. Open the attached project “ErrorRepro“2. Open File > Build Settings and Switch Platform to WebGL3. Build an... Read more

0
votes
Fixed

“PlayerPrefsException: Could not store preference value“ when root proje...

-

May 12, 2023

-

Version/s: 2021.3.24f1, 2022.2.16f1, 2023.1.0b12, 2023.2.0a13

Reproduction steps:1. Open the attached project2. Delete the project folder in the Registry Editor3. Enter the Playmode4. Observe th... Read more

0
votes
By Design

[Android] Target Frame Rate cannot be set to 45 Hz on a 60 Hz device

-

May 12, 2023

-

Version/s: 2020.3.47f1, 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13

How to reproduce:1. Open the attached “IN-40698” project2. In Edit → Project Settings → Player under Resolution and Presentation dis... Read more

0
votes
Fixed

[Search] Query block text doesn't fit when navigating to it

-

May 12, 2023

-

Version/s: 2022.3.4f1, 2023.1.3f1, 2023.2.0a15

How to reproduce:1. Open/create any project2. Open search window (Ctrl+K)3. Press "Add new query block" or Tab4. Properties > Ren... Read more

0
votes
Active

Test Runner runs slower by around 1 second when "Busy Progress Delay" is...

-

May 12, 2023

-

Version/s: 2021.3.25f1, 2022.2.20f1, 2023.1.0b16, 2023.2.0a15

How to reproduce:1. Open the attached project "ProTiler.zip"2. Open Window>General>Test Runner3. Click "Run All" in the Test R... Read more

0
votes
By Design

The main object name does not match the asset filename when FileUtil.Cop...

-

May 12, 2023

-

Version/s: 2021.3.25f1, 2022.2.20f1, 2023.1.0b17, 2023.2.0a15

Reproduction steps:1. Open the attached “ASDQWE” project2. In the top menu select Test > CopyFile3. In the Project Window select ... Read more

1
votes
Active

_BlitScaleBias is 0,0,0,0 on custom fullscreen shader on FullScreenPassR...

-

May 12, 2023

-

Version/s: 2022.2.19f1

If you open FrameDebugger and look at the FullScreenPassRendererFeature, _{}BlitScaleBias{} is 0,0,0,0. Steps: Download and open att... Read more

2
votes
Fixed

Prefab Canvas Component corrupts GameObject rendering when "UI Environme...

-

May 12, 2023

-

Version/s: 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14, 2023.3.0a2

How to reproduce:1. Open the “UI_Environment_Bug” project2. Set the “UI Environment” field to “SampleScene” (Edit > Project Setti... Read more

0
votes
Won't Fix

Camera displays objects out of order when more than one Camera with Post...

-

May 14, 2023

-

Version/s: 2021.3.24f1

How to reproduce:1. Open the attached user’s project “Camera Bug.zip”2. Observe the Game View or Build And Run Expected result: Obje... Read more

0
votes
Fixed

[URP] Render debug mode breaks Game view when using specific Post-Proces...

-

May 15, 2023

-

Version/s: 2023.2.0a14

How to reproduce:1. Open the “Lighting_Debug_Bug“ project2. Open the “SampleScene“3. Enter Play Mode and open Game view4. Enable the... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.