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Graphics.RenderMeshIndirect does not issue multi-draw rendering commands...
How to reproduce:1. Open the attached "IN-87308" project2. Open the "SampleScene" and enter Play mode3. Navigate to “Window > Ana... Read more
NavMesh Agent can not pass through passable area between carving NavMesh...
Reproduction steps:1. Open the attached "1346325.zip" project2. Open the "NavMeshBug" Scene3. Enter Play Mode4. Use WASD or Left Mou... Read more
Serialized field values are lost when switching between branches using Git
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Select the “MyData” GameObject in th... Read more
[WebGl][Tilemap] Tilemap.SetTile does not set the tile on WebGl build
Steps to reproduce:1. Open user attached project2. Play the scene notice that the tile generated by code appears3. Make a WebGL buil... Read more
[Quest 2] OculusXR has worse performance than OpenXR when built
Reproduction steps:1. Open the attached project "PerfTest2021"2. Install the OVR Metrics tool from Oculus Developer Hub3. Go to the ... Read more
[WebGL] VideoPlayer is not rendered in WebGL builds when the video is lo...
How to reproduce:1. Open the attached project ("case_1188316-Webgl_bug.zip")2. Open the repro scene ("SampleScene")3. Switch build t... Read more
[Linux] Unity Hub sets up Android SDK, NDK and JDK incorrectly on Linux
Android deployment tools are set up incorrectly on Linux, we've found the following issues, resulting in the tools not being recogni... Read more
[Android]"StrictMode policy violation: android.os.strictmode.NonSdkApiUs...
1. Open empty Unity project2. Build Android APK3. Upload APK to Google Play Developer console Expected result - No API warnings are ... Read more
Consistent EditorLoop 5-10ms spikes when using Metal API
Reproduction steps:1. Create a new project2. Make sure you are using "Metal" Graphics API (Player Settings > Other Settings > ... Read more
User can't easily configure location of both UPM and Asset Store package...
Users would like to easily configure the location of the package cache for both, UPM and Asset Store packages. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument