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VideoPlayer.Play() still has a delay after using VideoPlayer.Prepare()
Steps to reproduce:1. Download and open the attached project2. Enter Play mode Expected result: videos are played seamlessly due to ... Read more
[Android] Gradle build fails when building project with asset bundle
Reproduction steps:1. Open the attached project2. The project has 1 asset bundle. The bug isn't reproducible using other asset bundl... Read more
ArgumentException is thrown when trying to convert enum to Int32
How to reproduce:1. Open the user's attached project("ErrorType.zip")2. Enter Play mode Expected results: the enum is converted to i... Read more
Scene is brighter in Standalone player if it was open in the Editor at b...
Reproduction steps: 1. Check out repository https://github.com/Wilfrid-Unity/test-unity-scene-brightness that contains repro-project... Read more
"LockBufferForWrite: Multiple uploads in flight for buffer" message is t...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4... Read more
[Android] Project fails to build using the updated Android SDK Tools 26....
Reproduction steps:1. Update Android SDK Tools to 26.0.1 or 26.0.2;- Android Studio -> Configure -> SDK Manager -> Android ... Read more
Crash with various stack traces when exiting Play Mode after recompiling...
How to reproduce:1. Open user-submitted project (Zombie.zip)2. Open the lab Scene3. Make sure Editor scripts are set to 'Recompile a... Read more
[Android] "Found plugins with same names" error is thrown when building ...
How to reproduce:1. Open the user's attached "UnityNugetBugTest.zip" project2. Build the project on Android Platform Expected result... Read more
Crash on ProcessShadowCasterNodeVisibilityAndCullWithoutUmbra when the p...
How to reproduce:1. Open the attached project named "Case_1176131"2. Open the "DepthSimple" Scene located in AkilliMum\Samples\SRP\M... Read more
[iOS] ReplayKit 'Save' button does not work on ~1minute+ videos
Reproduction steps:1. Open the attached project.2. Build it to iOS 11 device.3. Click Start Recording.4. Wait a minute.5. Click Stop... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS