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[Android][Vulkan] Visual artifacts when using depth normals with Vulkan API
How to reproduce:1. Open the attached “IN-131836_Normals” project2. Make sure Graphics API is set to Vulkan3. Build and run on Andro... Read more
Subgraph always logs initial counter value when run dynamically in Behav...
How to reproduce:1. Open the “IN-126732_BehaviourGraph Bug Example“ project2. Open the “Scenes/SampleScene”3. Enter Play mode4. Obse... Read more
Not all Sprites are visible when drawn using the Tilemap "Paint a filled...
How to reproduce:1. Open the attached “IN-131705_Tilemap_brush” project2. Open the “scene” Scene3. In the Tile Palette window select... Read more
Issue with hash when checking for GhostFields
While investigating a concern about field ordering related to a Roslyn source generator from the Netcode for Entities package, a bug... Read more
Game View turns black with "Render Graph" and "InvalidOperationException...
How to reproduce:1. Extract and open the attached “IN-131315.zip“ project2. Open the “OutdoorsScene” scene3. Hover the mouse cursor ... Read more
Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Pl...
How to reproduce:1. Open the attached “IN-129497.zip” project2. Open the “ModernTerrainScene”3. Enter Play Mode4. Ensure Scene View ... Read more
Crash on TextLayoutService::ComputeGlyphOverflow when opening a specific...
How to reproduce:1. Open the attached “IN-131915.zip” project2. Open the “Assets\Art\UI\VisualElements\Menu\Home.uxml” file3. Observ... Read more
SVG with "Antialiased Arc Encoding" and slices don't behave well
Steps to reproduce: Import attached ButtonNormal.svg Using it as a background image of a button Play with slices Actual results: The... Read more
Crash on dispatch_release when exiting Play Mode in a specific scene
How to reproduce:1. Open the attached “IN-129468.zip” project2. Open the “SampleScene”3. Enter Play Mode4. Wait for ~30 seconds or u... Read more
Selecting Multiple Visual Elements in the Hierarchy with enabled Debug m...
Steps to reproduce: Open the attached project Open the SampleScene Select multiple objects in the Hierarchy Observe the Inspector an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS