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An exception thrown during GraphModel.OnEnable when creating/loading a G...
Steps to reproduce: Define a graph that modifies itself during OnEnable (eg : creates a node) Instantiate an intance of that graph i... Read more
[RayTracing] Updating NV graphics drivers to 595.79 causes SystemInfo.su...
Updating NV graphics drivers to 595.79 causes SystemInfo.supportsInlineRayTracing to become false. Regressed after NVIDIA driver upd... Read more
NullReferenceException is thrown when selecting “Remove All Action Maps”...
How to reproduce:1. Open the attached “IN-135876” project2. At the top of the window click Edit → Project Settings → Input System Pa... Read more
Sprite Atlas documentation button in the Inspector window leads to 6000....
Steps to reproduce: Create a new Unity project using the Universal 2D template Create a new Sprite Atlas (Assets > Create > 2D... Read more
"Unity.VisualScripting.Inspector:OnOpenVFX" error is thrown when opening...
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> MonoBehaviour Script3. Double... Read more
“Components” and “Relationship” tabs in Inspector window uses different ...
Steps to reproduce:1. Create new Unity project2. Install Entities package via Package Manager window3. In Hierarchy window select “W... Read more
PhysicsCore2D Internal Validation doesn't happen in non-dev player build
Currently all PhysicsCore2D objects and arguments have validity checking on any call into the engine. This provides users with immed... Read more
Changing Hierarchy Color for a Sub Scene spams new Sub scenes in the Hie...
Steps to reproduce:1. Create new Unity project2. Install Entities package via Package Manager window3. Create a new Sub Scene in the... Read more
2 lights are rendered when 8 lights exist and using Custom Lighting Shad...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. In Scene view, obs... Read more
Disabled UIToolkit fields can be pasted a value even when disabled
Reproduction steps: Open a project Create a custom Editor window with a text field within a foldout property that is disabled with "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS