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12
votes
Active

[Android] Application.setTargetFramerate different results when Optimize...

Vulkan

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Mar 26, 2024

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Version/s: 2022.3.23f1, 6000.0.0b14, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Steps to reproduce: 1. Create a new Unity project 2. Import the VRR Adaptive Performance Sample https://docs.unity3d.com/Packages/co... Read more

11
votes
Active

Mesh with vertex animation shader renders incorrectly when using DirectX...

DirectX11

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Aug 15, 2025

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Version/s: 6000.0.55f1, 6000.2.0f1, 6000.3.0a5, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Open the attached “IN-111158.zip” project2. Make sure DirectX11 is selected as the Graphics API in the Player ... Read more

11
votes
Active

Output in Command Prompt is not displayed when Editor is launched via Un...

Package: Hub

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Jul 20, 2018

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Version/s: 2018.1.0f2

To reproduce:1. Open user's project via Unity Hub2. In main toolbar, go to CMD > Run CMD3. Observe the cmd window Expected: comma... Read more

11
votes
Active

UnityTests do not fail when nested coroutines throws an exception

Package: Test-Framework

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Apr 13, 2018

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Version/s:

When a test yields an IEnumerator in a coroutine (Playmode UnityTest), Unity will spawn a nested coroutine. When that throws an exce... Read more

10
votes
Active

Object.Destroy takes unreasonably long when called on large prefabs

Scene Management

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Oct 09, 2025

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Version/s: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Open the "UnityBug_DestroySlow.zip" project2. Build and run the project3. Open the Profiler4. Record the Player5... Read more

10
votes
Active

"Use of GfxDeviceD3D12::UploadTextureSubData2D is forbidden during a ren...

DirectX12

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Jul 24, 2024

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Version/s: 6000.0.12f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Create a new project2. Make sure DX12 is selected as the Graphics API3. Observe the Console Expected results: No... Read more

10
votes
Active

Fetched files in Perforce are automatically added to the change list whe...

Version Control

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Sep 21, 2023

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Version/s: 2021.3.18f1, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.5.0a1

Reproduction steps:1. Open a project2. Modify a .asset file3. In the Perforce Window, check in the modified file4. On another machin... Read more

10
votes
Active

[Visual Scripting] Node Group Boxes Disappear after entering and exiting...

Package: Bolt

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Nov 20, 2021

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Version/s: 1.8.0-pre.1

Reproduction steps:1. Create a new Project2. Create a new Visual Script Graph (Right-click in Project window -> Create -> Visu... Read more

10
votes
Active

[Pixel Perfect] Canvas Render Mode: Screen Space - Camera jitters when c...

Package: 2D Pixel Perfect

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Jun 15, 2020

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Version/s: 4.0.0

How to reproduce:1. Open attached project "repro.zip" and scene "SampleScene"2. Enter Play mode3. Press A, D and observe the canvas ... Read more

10
votes
Active

Error when stopping Play Mode and setting parent of a transform to null ...

Scripting

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Apr 01, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.11f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open user attached project "New Unity Project.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Exit Play Mode... Read more

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