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[SRP] Base Camera rendering to render texture takes overlay camera into ...
How to reproduce: 1. Open the attached project named "URPOverlayCamera" and open the SampleScene 2. Enter Playmode 3. Observe Render... Read more
Virtual Camera Postprocessing stack in the Game view does not match the ...
How to reproduce: 1. Download the project files "com.intel.vola-toolkit-master.zip" from the attached GitHub link 2. Open the projec... Read more
'Look rotation viewing vector is zero' warnings after setting Spot Light...
Steps to repro: 1. Create the new project in URP or HDRP on Windows; 2. Create the new scene; 3. In the Hierarchy click '+' and sele... Read more
MaterialDescription Material Creation Mode causes materials to have SRP ...
How to reproduce: 1. Download the tester-attached fbx model 2. Create a new Unity project 3. Import the URP package(but don't set it... Read more
[SRP] RenderPipelineManager.currentPipeline is null for the first few fr...
Steps to repro: 1. open HDRP project 2. download and put the attached script in project 3. add the script as a mono behaviour to a g... Read more
[SRP] Using Graphics.Blit() to set a Render Texture generated by Compute...
How to reproduce: 1. Create a URP template project 2. Import the attached unitypackage file named "Code_1269325" 3. Add the FractalM... Read more
UI is still visible in the Game view during runtime when Camera's Render...
UI is still visible in the Game view during runtime when Camera Component's Render Type is set to Overlay and Canvas Group's Alpha v... Read more
SRP Batcher compatibility randomly changes after shader is reimported
How to reproduce: 1. Open the attached project 2. Select the "MicroSplat" shader in the MicorSplatData folder and observe that it is... Read more
[SRP] NullReferenceException has thrown when Override is added to New Vo...
On adding "Override" to "New Volume Profile" asset then it causes the editor to throw NullReferenceException, refer to the attached ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type