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[XR] Windows XR Plugin Remoting cannot connect to HoloLens 1
How to reproduce: 1. Open the attached "XRRemotingTest.zip" project 2. In Menu Toolbar select XR -> Windows XR Plugin Remoting 3. Ch... Read more
[AR] Holographic Emulation crashes unity
1. What happened Well i configure a vanilla project vith XR packages for Hololens 2 and when i try to use the holographic emulation ... Read more
[XR Management][Quest] Windows MR settings are included in Android build...
Repro steps: 1. Open attached project 2. Build and Run on a Quest 3. Observe the log Actual: "Error Unity A scripted object (proba... Read more
[XR] Stereo rendering mode selection dropdown is unavailable for WMR in ...
Stereo rendering mode selection dropdown is unavailable for WMR in XR plugin management. Right now the only stereo rendering mode av... Read more
[WindowsMR][XRSDK] Expression locator != nullptr in HolographicSpaceMana...
HolographicSpaceManager.cpp:168 Expression locator != nullptr 1. What happened Editor hits an assert crash when entering paymode w... Read more
[WindowsMR][XRSDK] Use primary window causes UWP standalone to not open ...
1. What happened 2. How we can reproduce it using the example you attached - open project - toggle use primary window on - toggle ... Read more
You can build the project for unsupported Color Space for Windows MR
You can build the project for unsupported Color Space for Windows MR To reproduce: 1. Create a new project for Windows MR 2. Check ... Read more
[XR][WindowsMR][XRSDK] Game view is blank when using Post Processing
How to reproduce: 1. Open the attached "WMR_PostProcessing" project 2. Open "SampleScene" 3. Connect a WMR device and enter Play mod... Read more
[XR][WMR] Only skybox is rendered when "Shared Depth Buffer" is disabled
How to reproduce: 1. Open the attached "XR_WMR_Skybox.zip" project 2. Open scene "SampleScene" 3. Plug-in a WMR device and enter Pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException