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Phantom inputs on VKB joysticks when Unity Input System is used
How to reproduce:1. Connect VKB Gladiator EVO joystick (or any VKB device)2. Create new Unity project with Input System package3. Cr... Read more
[XR] [OpenVR] Controllers disconnected -> cancelled state on all control...
Steps to Reproduce:- Set up a Vive- Editor 2019.1.0b8- project is https://github.com/Unity-Technologies/InputSystem stable branch co... Read more
[Windows][Touch] touch.touchType is displayed as "-26" instead of "Direct"
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/106 Read more
[Editor] New input system does not detect device re-connection in the In...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/162 Read more
[Performance] Devices created very late in initialization
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/245 After the domain reload refactor, devices are... Read more
[iOS][Pen] Phase doesn't go past Began
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/265 The phase is either None or Began, never Stat... Read more
[Controller] Unwanted Deadzone when calling `gamepad.stick.x.ReadUnproce...
Github Bug: https://github.com/Unity-Technologies/InputSystem/issues/299 Repro:1. Download attached project: StickValue.zip2. Downlo... Read more
[Linux][Mouse][Editor] Mouse position is inconsistent with the Old Input.
The Y value for the mouse position of the new Input System is incorrect. The 0 is supposed to be at the bottom, but it is reversed i... Read more
[Debugger] Events are sometimes out of order or disappear
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/408 Repro:1. Download package and project: https://github.com/... Read more
[Scripting][Event] InputUpdateType.Manual does not work
Github: https://github.com/Unity-Technologies/InputSystem/issues/469Forum: https://forum.unity.com/threads/how-to-update-input-syste... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected