Search Issue Tracker
[iOS] Pointer class does not detect touches when tapping near the edge o...
How to reproduce: 1. Open the attached Project "Raw Input Data" 2. Build and Run the Scene "SampleScene" on iOS 3. In the Build t... Read more
UI Click events ignored on nested child GameObjects when using the Input...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Open the scene “Assets/Scenes/SampleScene_OldInput.unity” 3. ... Read more
Errors are thrown when assigning Input Actions Asset that contains a cus...
Reproduction steps: 1. Open the attached “BugReporting” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Select the... Read more
Error due to naming conflict is thrown when InputSystem Action Map is na...
Reproduction steps: 1. Open the attached “My project (133).zip” Project 2. Observe the Console Expected result: No errors are t... Read more
[Mobile] PointerEventData.pointerId is the same when simultaneously rele...
Steps to reproduce: 1. Open the attached project “TouchTest Latest” 2. Build and Run the project on the device 3. Press the finge... Read more
The InputSystem "Submit" action is invoked prematurely when the Trigger ...
How to reproduce: 1. Open the “InputSystemUIInputModuleSubmitInteractionFail.zip“ project 2. Open the “SampleScene“ 3. Enter the ... Read more
EnhancedTouch is still registering subsequent Stationary/Moved events wh...
*Steps to reproduce:* 1. Open the attached user's project "MyInputTest.zip" 2. Add "MyInputTest" Scene to build 3. Build and Run ... Read more
Nullref thrown when right-clicking the "List is empty" text in the Input...
*Steps to reproduce:* 1. Create a new input actions asset and open it 2. Right-click the "List is empty" text 3. Observe th... Read more
ObjectDisposedException thrown when deleting actions maps
*Steps to reproduce:* 1. Create a new input actions asset and 2 maps to it 2. Delete the second one 3. Get ObjectDisposedEx... Read more
KeyControl.displayName has an incorrect value for the "A" key when the k...
How to reproduce: 1. Install the German keyboard language for Windows 2. Open the “GermanKeyboardBug.zip“ project 3. Open the “Sa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname