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Blittable classes are not being pinned and passed directly to the native...
How to reproduce:1. Open the "IN_38621" project2. Press File -> Build Settings -> Build3. In the build folder open the "Il2Cpp... Read more
The "PropertyStreamHandle" does not take effect when the weight of "Anim...
Reproduction steps:1. Open project “Repro.zip”2. Open “SampleScene”3. Enter Play Mode4. Drag the weight slider to the left5. Observe... Read more
Full Screen Compute Shader in SPI throws "Compute shader: Property (_Cam...
Steps to reproduce:1. Open the attached user's project from the Dropbox link "compute-xr-test.zip"2. Make sure MockHMD plugin is ena... Read more
The position of the prefix label changes when using a drawer and setting...
How to reproduce:1. Open the attached project “PrefixIssue.zip“2. Open the “New Scene“ Scene3. Select the “GameObject“ GameObject in... Read more
Warning "Registering a native texture with depth=0 while the actual text...
Note: this bug was split off from https://jira.unity3d.com/browse/UUM-22094 because it exclusively concerned DX11.(UUM-22094 fixes t... Read more
AnimationStream.deltaTime and Time.deltaTime are not equal when the Time...
Reproduction steps:1. Open the attached "repro_IN-38581.zip" project2. Open the "Assets/Sample" Scene3. Enter Play mode4. Observe th... Read more
Apply Prefab Instance does not register unused overrides
Steps: Open attached project Load SampleScene Select child GameObject (Nestee) and tick "Is Trigger" on the BoxCollider Delete Neste... Read more
USB-connected PS5 DualSense controller not detected when playing a UWP b...
How to reproduce:1. Open the user’s attached project “DeviceTest.zip”2. Connect a PS5 DualSense controller via USB3. Build And Run E... Read more
Tilemap.GetTilesRangeNonAlloc generates an array of Tiles outside the gi...
Reproduction steps:1. Open the attached “My project.zip“ project2. Open the “SampleScene” scene3. Enter Play mode4. Select “Tilemap”... Read more
Static GameObjects are not getting lit by Realtime Global Illumination w...
How to reproduce:1. Open the “IN_23444” project2. Press File → Build And Run (Android or WebGL)3. Observe the static GameObject in t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons