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[Vulkan][TMPro] Adding Chinese pure dynamic font characters causes atlas...
Repro steps: 1. Open attached project 2. Check "Development Build" and "Autoconnect Profiler" 3. Build and Run on Android/Windows 4.... Read more
[Quest][UniversalRP] Crash when getting XR application out of focus a fe...
1. Open attached project 2. Build to Quest 3. Launch application on Quest 4. Get application out of focus a few times (go back to me... Read more
GameObjects are not visible after entering Play Mode when calling the Co...
How to reproduce: 1. Open the attached project's Scene labeled "New Scene" 2. Observe the Cubes in the Game View 3. Enter the Play M... Read more
[tvOS] Screen.safeArea returns incorrect result
Reproduction steps: 1. Open project in "SafeArea.zip" 2. Open "SampleScene.unity" and build the project for tvOS 3. Deploy the proje... Read more
[Input System][macOS] Keyboard button A is triggered when taking a scree...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Focus the Game View Window... Read more
WebcamTexture.devices field is not updated when disconnecting webcam on ...
Reproduction steps: 1. Open the attached project ("case_1273253-WebCamTexture.zip") 2. Make a WebGL build and run it 3. Open browser... Read more
Hips' Local Rotation gets overridden when Animator.SetBoneLocalRotation ...
How to reproduce: 1. Open the user's attached project("Bug test.zip") 2. In the Hierarchy click on "DefaultMale_Humanoid" 3. Enter P... Read more
[NetCode] Entity is not rendered and Rotation values are NaN when GhostC...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Wait for the Cube to appear i... Read more
[Android][SpriteAtlas] totalSpriteSurfaceArea get reserialized when swit...
Repro steps: 1. Open attached project 2. Switch to standalone build target 3. Delete Library/AtlasCache 4. Enter and exit play mode ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Field is still marked as changed when changed back to its default state in UI Builder
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used