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[WebGL] [URP] Camera clearing artifacts can be seen in build when using ...
Reproduction steps: 1. Open the attached project ("case_1240240-BufferBug.zip") 2. Open the repro scene ("ReproductionScene") 3. Swi... Read more
[URP] Errors are thrown in a console when using Profiler to profile Editor
How to reproduce: 1. Open the attached project "1252451.zip" 2. Select Editor as a target in a Profiler window 3. Start recording E... Read more
[URP] CameraColorTarger is set to BuiltinRenderTextureType.CameraTarget ...
How to reproduce: 1. Open the attached project "1232761.zip" 2. Open the "Test" Scene 3. Observe the Game View Expected result: Gam... Read more
[URP] Builtin to URP Render Pipeline Converter freezes the Editor when C...
How to reproduce: 1. Create a new 3D Template project 2. Open the Package manager and Import URP 3. Click Rendering -> Render Pipeli... Read more
[2D][URP] ShadowCaster2D generates about 1.8 KB of Garbage every frame i...
How to reproduce: 1. Open the attached project named "Case_1304158" 2. Open the SampleScene 3. Open the Profiler Window and Enter Pl... Read more
Move Tool Gizmo doesn't show up over the Light Anchor Gizmo when the Lig...
How to reproduce: 1. Open the user's attached "CC_Lighting" project 2. Open the "FinalScene_Lighting_Studio" Scene 3. Select the "Li... Read more
[Terrain][URP] Terrain holes aren't clipped from shadow map
Reproduces in 10.4.0 and up Does not reproduce in 7.6.0 Repro steps: 1. create a terrain 2. Paint a hole in the terrain 3. Create a ... Read more
[URP] Fog's Start/End positions are inverted when the Fog Mode is set to...
How to reproduce: 1. Open the user's attached "PSX_shader_port.zip" project 2. Open the "SampleScene" Scene 3. Open the Fog settings... Read more
Transparency has incorrect behaviour
How to reproduce: 1. Create a new URP unity project. 2. Use the sample scene 3. Change Wood material used by the stud frame used in ... Read more
[CPU PLM] Artifacts on the baked shadow when baking with using A-Trous f...
Steps to repro: 1. Open the attached project and 'Repro' scene; 2. In the Lighting window press 'Generate Lighting' window; 3. Wait ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow