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Locales are not loaded when they are built in an Addressables Bundle
Reproduction steps: 1. Open the attached “Project” project 2. Open the “Assets/Scenes/LocaleSelector.unity” Scene 3. Enter the Pl... Read more
Addressables Assets are serialized in an arbitrary order when adding to ...
Reproduction steps: 1. Open the attached 'AddressablesSortOrder' project 2. Go to the 'Window -> Asset Management -> Addressables ... Read more
Some Addressables Groups generate unidentical hashes when compared to an...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Switch to Android Platform (File > Build Settings > Android > Swit... Read more
The wait for completion workflow with “Addressables.LoadAssetsAsync“ fai...
How to reproduce: 1. Open the user’s attached “WaitForCompleteError.zip” project 2. Go to the Addressables Groups window (Menu > W... Read more
AssetRef can't be assigned to Scriptable Objects when the Scriptable Obj...
How to reproduce: 1. Open the attached project "Property Drawer.zip" 2. Select Assets/TestSO.asset 3. Set "My Asset Ref" to None ... Read more
Addressables.InstantiateAsync does not pass along the original exception...
How to reproduce: 1. Open the attached project "AddressablesBug.zip" 2. Open Window>Asset Management>Addressables>Groups 3. Click... Read more
The Addressable Profiler Module does not show Asset Groups when the Grou...
How to reproduce: 1. Open the “AddressableTest“ project 2. Open the “BootScene“ 3. Navigate to Window → Asset Management → Addres... Read more
Initialize Synchronously locks the player
*Steps to reproduce:* 1. Open attached project 2. Create a windows player build. 3. Start the build. The game will not sta... Read more
Black screen in Player when a specific project is built on the WebGL pla...
Reproduction steps: 1. Open the "repro_IN-68440" project 2. Open the "/Assets/Scenes/Main.unity" Scene 3. Open the "Build Setting... Read more
"Value cannot be null. Parameter name: _unity_self" error is logged in t...
Reproduction steps: 1. Open the “UITKTest” project 2. Build and run the Player (File > Build And Run) 4. In the Player, open the Bro... Read more
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