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[Block] The Color blocks values are clipped
Repro steps: 1. Open a VFX graph asset2. In Output, add a 'Set Color' block3. Observe the XYZ values are clipped. Read more
[Operator] InvalidOnGPU error when connecting GPU attribute to an inline...
Repro steps:1. Import the attached VFX2. Compile it and observe the errors. Notes:- Looks like only the output Angles and Size are c... Read more
[GPU Sorting] Outputs flicker when setting Alive selectively and sorting...
Repro steps:1. Import the attached VFX and add it to the scene2 Observe the red particles flickering3. Open the VFX and change the B... Read more
Directions in the Visual Effect Graph always propagate as Local when usi...
How to reproduce:1. Open the attached project "testingtest.zip"2. Open the "SampleScene" Scene3. Open the Assets/VFX/test.vfx4. Focu... Read more
[VFX Graph] VFX asset is larger in size after each saved modification
How to reproduce:1. Create a new HDRP project2. Create a new vfx graph and open it3. Delete Output Context4. Create Output Context5.... Read more
Shader warning is thrown when Visual Effect Graph initializes particles
How to reproduce:1. Open the user's attached project2. In the Project window, navigate to FILEPATH*3. Double-click the Airborne Gras... Read more
[Visual Effect Graph] Editor crashes on opening VFX graph after deleting...
-Editor crashes on opening VFX graph on deleting property in Blackboard window after resetting the property.-Expanding/Shrinking Fli... Read more
[VFX Graph] Editor crashes on assigning "New VFX Subgraph Block" to "Emp...
-Editor crashes on assigning "New VFX Subgraph Block" to "Empty Subgraph Block" node from asset selector window.-No crash report gen... Read more
[VFX Graph] NullReferenceException error is thrown on changing Space pro...
NullReferenceException error is thrown on changing Space property value in VFXBlockSubgraphContext preset asset. Steps to repro:1. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
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