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Paint Holes Undo Action will corrupt Terrain Objects
If a user completes two paint holes actions on a Terrain object then hits ctrl-z to Undo. Then it will corrupt the Terrain Object an... Read more
In-Game UI doesn't render until Aspect Ratio is changed
Reproduction steps:1. Open user attached Project2. Open "Assets\Scenes\BlockScene"3. Press Play4. Change the Aspect Ratio in the Gam... Read more
[Node] Sign operator with input 0 returns 1 if the type is set to float.
Repro steps:1. Add a Sign operator (defaults to float, 0)2. Drag out a float node to preview the result3. Observe the result is 1.4.... Read more
Old Particle System's Custom Data is used when SetParticles() is called ...
How to reproduce:1. Open the user's attached "Psys_Custom_Data_Issue.zip"2. Open the "Psys_Custom_Data_Bug" Scene3. Enter Play Mode4... Read more
VFX Graph shows "undeclared identifier" error when SamplerState node is ...
Reproduction steps:1. Openattached "case_1299912.zip" project and Scenes/SampleScene scene2. Open the Scene view3. In the Hierarchy ... Read more
[Profiler] A bar floats off to the left in the Timeline when a bar is se...
How to reproduce:1. Create a new project2. Open the Profiler (Window->Analysis->Profiler)3. Enter the Play Mode, record some d... Read more
Listeners are not triggered when SignalReceiver is added in runtime
How to reproduce:1. Open the user's attached project ("CinemachineSignalCrash.zip")2. Remove the "SignalReceiver" component from "Cu... Read more
[iOS] UnityWebRequest doesn't work when using a 14.2+ iOS device
Reproduction steps:1. Download and open the user's attached "ARFoundation2020Test.zip" project2. Build and deploy the app to an iOS ... Read more
[Memory Profiler] The view does not get changed after selecting the Prev...
How to reproduce:1. Open the attached '1299864.zip' project2. Select Window > Analysis > Memory Profiler3. Select 'Open' next ... Read more
All about bugs
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Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument