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Thread logs from a Player stop appearing in Console after the thread sleeps
Reproduction steps: 1. Open the attached "ThreadLogsInPlayers.zip" project 2. Enable "Development Build" and "Autoconnect Profiler... Read more
On Value Changed event of Scroll Rect is triggered when parent position ...
Reproduction steps: 1. Open the user's attached project "ScrollRectBugReport.zip" 2. Open "SampleScene" from the Project window 3. E... Read more
Button color is not changing when hovering/clicking on it if the Backgro...
How to reproduce: 1. Open project "UIToolkitIssue.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode and hover/click with a cursor ... Read more
[Windows] Input.GetKeyUp is true only for the first released mouse butto...
Reproduction steps: 1. Open the attached “MouseButtons” project 2. Open the “SampleScene” scene 3. Enter Play Mode 4. Press the ... Read more
Intensity parameter ignores Light Layers causing incorrect lightning whe...
Reproduction steps: 1. Open the "MainLightBug_LightLayers" project 2. Open "SampleScene" Scene 3. Observe the Game view Expected re... Read more
Intensity parameter ignores Culling Mask causing incorrect lightning whe...
Reproduction steps: 1. Open the "MainLightBug" project 2. Open "SampleScene" Scene 3. Observe the Game view Expected result: Cube i... Read more
Crash on ImageFilters::Blit when saving a Timeline containing a Video wh...
Reproduction steps: 1. Open the attached project "minTimelineCrash.zip" and load Scene "SampleScene" 2. Select the "Take Recorder"... Read more
GameObject renders with the 'LIGHTPROBE_SH' keyword when the Light Probe...
Reproduction steps: 1. Open the attached ‘Bug Test’ project 2. Open the ‘test’ Scene 3. Observe the ‘Sphere’ GameObject, note tha... Read more
Painting tilemap crashes when Tilemap Collider 2D is Used by Composite a...
How to reproduce: 1. Open the attached "8652_Repro.zip" project 2. Open the Scene "SampleScene" 3. In the Hierarchy select Grid >... Read more
[Profiler][Android] "Player AndroidPlayer(X) was restarted on device" is...
Reproduction steps: 1. Create a new project 2. Switch Platform to Android 3. Make sure that Wifi is enabled on a device 4. Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected