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miscFlag is 0 of Texture2D with mipChain = true when using Native Plugin...
How to reproduce:1. Open the attached project "NativePlugin.zip"2. Open Assets/scene.unity3. Open NativePlugin\PluginSource\projects... Read more
[2023.1] Texture of noise Nodes is all grey in Shader Graph
How to reproduce:1. Create a new project using URP or HDRP template2. Create a Shader Graph3. Add a noise Node (Gradient Noise, Simp... Read more
Inspector: At the bottom of the Inspector tab, part of the "Panel Event ...
Steps to reproduce: Create a 3D project Add 3D Object -> Cube Go to the "Inspector" tab and click "Add Component" Type "Panel" in... Read more
Compile Error in Visual effects graph
Repo steps: Open Unity Scene (HDRP) Go to Window > Visual Effects > Visual Effects Graph Name the Graph anything and double cl... Read more
App startup fails with the error "Texture creation failed. 'R32_SFloat' ...
How to reproduce:1. Open the user-attached project “Texture creation failed (WebGL1)”2. Click Build And Run3. Observe the built app ... Read more
Console displays an error "NullReferenceException: Object reference not ...
Steps to reproduce: Create a 3D project Add 3D Object -> Cube - Window -> Search -> New Window Verify that the "Search" win... Read more
Only the last call applies when calling Blitter.BlitCameraTexture multip...
How to reproduce:1. Open the attached project “URP14Test.zip“2. Open the “SampleScene“ Scene3. Enter Play Mode Expected result: Two ... Read more
[SBP/Addressables] The source textures for sprites are included in the b...
Reproduction steps:1. Open the attached project “AddressablesSizeRepro”2. Open Window > Asset Management > Addressables > G... Read more
Recorded image background is transparent when Include Alpha is deselecte...
Reproduction steps:1. Open the attached “My project (12).zip“ project2. Open the “SampleScene” scene3. Open Recorder Window (Window ... Read more
Polybrush tools corrupt GameObject vertexes when the GameObject is made ...
Reproduction steps:1. Open the attached project “PolyBreakProject”2. Open the “Assets/Scenes/SampleScene” scene3. Open the Polybrush... Read more
All about bugs
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Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed