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[XR] undeclared identifier 'sampler_CameraDepthTexture' shader error aft...
How to reproduce: 1. Open the attached "DepthSampleOculus.zip" 2. Open Project Setting > XR Plugin Management 3. In the XR Plugin Ma... Read more
[ADBv2][Accelerator] Cache Server v2 not updating Compute Shader resulti...
Reproduction steps: 1. Set-up Accelerator and delete projects "Library" folder 2. Open "ARGBAsyncReadback.zip" project with this cmd... Read more
AsyncGPUReadback returns incorrect result on Vulkan
Steps to reproduce: 1. Download the attached project and open "Test" scene 2. Build a Standalone project with D3D11 or D3D12 3. Noti... Read more
[LWRP] EditorSceneManager.SaveOpenScenes causes QualitySettings to be di...
To reproduce: 1) Open the attached project 2) Click Test -> Save Open Scenes 3) Wait 10 seconds until console messages appear Expec... Read more
Vertical line artifacts in UIElements control
With NVIDIA GTX 1050 or GTX 1060 GPUs on D3D11, vertical line artifacts may appear and persistently cover parts of the editor window... Read more
[URP] Light and shadows behind Objects are rendered on top when Shadow C...
Reproduction steps: 1. Create a new URP/LWRP template project 2. Create a GameObject along with a new Layer 3. Assign that Layer to ... Read more
[Vulkan] Using DrawMeshInstanced draws only one Mesh and then throws max...
Reproduction steps: 1. Open the attached project named Case_1197326 2. Open the instancing Scene 3. Observe the Spheres in the Scene... Read more
[Android] Canvas Batches are recreated every frame on Android device whe...
Steps to reproduce: 1. Open user's attached project "URP-postproc-bug.zip" 2. Build the Project using "SampleScene" with Autoconnect... Read more
[MacOS][Data Pipeline] Editor crashes when Data pipeline Graph is used o...
Reproduction steps: 1. Open "DataPipeline-PackageDrop.zip" project and "ProceduralTerrain" scene 2. Enter Play mode 3. "Window" -> "... Read more
Rigidbody's Collision Detection is not changed to Continuous when changi...
When enabling the Is Kinematic option in the Rigidbody's Component it changes the Collision Detection to Continuous Speculative. Cha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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