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[Shadergraph] "#if SHADERGRAPH_PREVIEW" in a custom function node throws...
Repro steps:1. use project with Universal RP2. Make a PBR shadergraph3. Create a custom function node4. Add an output, name it "Out"... Read more
ShaderGraph Flipbook Node skips a frame when running on devices with AMD...
How to reproduce:1. Open the user-attached project2. Open the “FlipbookTest” Scene3. Enter Play Mode4. Press the \[→] arrow on the k... Read more
[Shadergraph] Subgraphs break when copied from one project into another ...
Several subgraphs break when copied from one Unity Project into another. The error reported has to do with GUID.This is a serious pr... Read more
[Shadergraph] Changing the default value of a boolean keyword causes the...
Repro steps: 1. Create a PBR shadergraph2. Add a boolean keyword3. Drag it onto graph4. Toggle the keyword's default valueExpected r... Read more
Shader Graph's preview can't compile when the first output is not a Vect...
How to reproduce:1. Open the attached “ShaderGraphIssue” project2. Open the “New Shader Sub Graph” asset3. Observe the area around t... Read more
[macOS] Shader Graph shader is not displayed when running a build
Reproduction steps:1. Open the user's attached project2. Open scene "Test Scene"3. Go to File > Build Settings...4. Press "Add Op... Read more
[Shader Graph] Input box is misaligned for x input in Exponential node
Input box is misaligned for x input in Exponential node Steps to Repro:1. Create a new Project2. Install Shader graph from Package M... Read more
[Shader][Mobile]Sample Texture 2D LOD Node causes pink textures when Gra...
Reproduction steps:1. Open the attached project "ShaderGraph.zip"2. In the Project window open "b123.unity" Scene3. Switch to Androi... Read more
[ShaderGraph][URP] Transform Matrix: Inverse Projection is Broken
Reproduces in 19.2.0a1 with SRP master of 1/7/19 Transform Matrix Node: Inverse Project & Inverse View Project are Broken Invers... Read more
AlphaClipTreshold does not update after connecting nodes to Master's Alp...
How to reproduce:1. Create a new URP/HDRP project2. Create a new PBR Graph3. Set the AlphaClipTreshold value in the Master node to 0... Read more
All about bugs
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